lauser Posted July 15, 2003 Share Posted July 15, 2003 This might have been asked before but I'm having trouble with this particular function. What I want to do is have a GUN shooting a hole in a wall for M/P. I've seen it done in S/P when Kyle blasts the BLAST door with that cannon. I kind of have an idea with func_usable and a func_timer I think. Maybe a script exec by a func_usable? Anyone know how I would go about doing this? Thanks in advance................ Link to comment Share on other sites More sharing options...
Emon Posted July 15, 2003 Share Posted July 15, 2003 There are no scripts in MP. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 15, 2003 Share Posted July 15, 2003 Just use fxfiles... only thing is if someone gets near it the bullet will go through them and keep going... and it cant break stuff... like a wall or whatever Link to comment Share on other sites More sharing options...
lauser Posted July 15, 2003 Author Share Posted July 15, 2003 Uuum...I might be able to do something similar.....testing now... Link to comment Share on other sites More sharing options...
rgoer Posted July 15, 2003 Share Posted July 15, 2003 Make a shader to be your "laser beam." Make a func_door with speed 200000 and set it up so that when it is "closed" it is out of view and when it is "open" it is in the correct place to be shooting from your gun or whatever. Make a trigger_multiple. Make a func_breakable. Select the trigger_multiple first, then select the func_breakable as well (in that order). Hit ctrl+k. Select the trigger_multiple first, then select the func_door as well (in that order). Hit ctrl+k. Link to comment Share on other sites More sharing options...
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