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Questions about JK2's file system


Patrick_H

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If I were to place a modified shader file in my .pk3 with the same name as an existing shader file in the /base/shaders directory, would it be loaded up when I run the map in the same pk3? In other words, does the game first look to the .pk3 being accessed, and then to the "loose" files in the /base directory?

 

I am trying to find out if I can simply place a different "imperial" shader file in my .pk3 to override the existing shader.

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