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Ca$h

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I'd really like to hear from some of you Jedi's who have played far enough into the game that you know what skills/feats are most important to focus on.

 

First my character:

I chose soldier because I wanted to get the most possible

choices for feats when leveling up throughout the game

My players is dumb and stong:

STR 14

DEX 16

CON 12

INT 8

WIS 12

CHA 12

 

When given the option to update these traits I put the first into DEX to improve my defense

 

Now here's the questions:

1. I only get 1 "skill" point per advancement

As a soldier the only 2 skills I really care about

are Treat Injury and Awareness. I've been putting my single

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my own personal favourite right now is solder to guardian

the best feats are two-weapon feats and flurry. with those together, you've got 3 attacks per round. only problem is your hit bouns, i took a high str for that, but yours is only 14 so you may have to just work with blasters until you can get melee feats/higher str

 

i'm assuming you want melee... blasters are ok in the beginning but become almost useless later on with lightsabres etc.

 

i won't get into jedi feats though, that's for later on.

 

if you want help, my current jedi guardian near the end of the game is a freaking tank... i don't even need the other characters anymore really. i've got a dbl-bladed light sabre, so with flurry and the right force powers i get 5 attacks per round, at 15-40 damage with a +32/+34 to hit. it's freaking ridiculous.

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That's awesome... Thanks for the info... I bit the bullet and restarted my game after reading a bunch of great info I found on

gamespot.com! There you will find a terrific document on character creation including feats/skills/Jedi Powers/ etc...

 

I rebuilt my character as a soldier with the following stats:

STR 16 - DEX 15 - CON 10 - INT 10 - WIS 10 - CHR 14

 

This has worked out pretty well for me thus far because I was trying to create a persuasive Jedi Guardian that specilizes

with a dual light sabers.

 

The only problem is that Persuasion is a cross skill until you become a Jedi and I didn't know this while developing my character. (YES - persuasion becomes a class skill for a soldier only after you become a Jedi) Therefore, in order to compensate for my characters lack of persausion skills I put 3 feat points into persuasion - This meant I had to sacrifice putting some points into Flurry - Two Weapon - Critical Strike and Conditioning.

 

Anyhow, even though I basically wasted 3 Feat points I am very happy with my character thus far. I just became a Jedi Padiwan and prior to finishing the first planet I had already been able to persuade the Hut to play me 400 instead of 300 for hunting down bounties.

 

Fortunately, since I am a soldier I should have no trouble maxing out flurry, critical strike and maybe conditioning before I finish the game giving me a very persuasive and powerful Jedi w/o the use of MIND CONTROL.

 

If I started over I would build a Melee Battle Soldier more like this:

17 STR - 15 DEX - CON 10 - INT 10 - WIS 11 - CHR 10

 

He ain't smart but he's one hell of a brute! To heck with persuading anyone. If you really want to do that later then buy some persuasion skills after you become a jedi or invest in the MIND DOMINATION skill of the jedi.

 

I just wish I had known all this stuff before investing 10+ hours into the game. :)

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conditioning?

isn't that just saving throw bonuses?

i'd go for toughness because it's more hit points. it really does add up. also lvl2 toughness takes off damage done to you i think.

 

persuasion is handy, i missed it this time around because of my tank as i mentioned. next game i'm going to get a scoundel/consular to make up for it :)

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