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SHADERS for MultiPlayer In map MD3's


monsoontide

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Hi!

 

Anyone know how to toggle Alpha blending on an MD3?

I want parts of the model to be transparent.

I'm trying to make some shaders for some in map models and I can't work out how to make the shader "stick" to the model.

I've looked at various tutorials but they concentrate on player models.

 

Thanks

Monsoontide

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In the .qc file for the md3 (before you make the actual md3 files), point it to textures/yourmap/yourshader.tga. Then, in shaders/yourmap.shader, define what shader you want yourmap/yourshader.tga to be. Then create the md3 file based on that qc. You're good to go.

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Hmmm... I think I did it right - but now the areas with the shaders just show up blank.

.... :confused: I wonder where I'm going wrong!

 

- So I have to make the shader first before I comp it, or is it ok as long as the qc file just points to the image used by the shader?

 

Thanks

Monsoontide.

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I'm using Milkshape.

 

Then using the MD3 viewer that came with the tool set to check them.

 

As an aside - any reason a lot of the md3's that came with the game show up with large black parts on them? I know this was all gone over before - but the modeling thread seems dead now.

 

Monsoontide

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I'm actually having the same problems with model.md3s in my map. I hate that when you get only 50% of the textures INGAME but FULL texture in the 3D viewer. Why is that? Anyone know?

 

Should I take the entire file and just pack it up in my PK3 so that everything shows up? Sv_pure 0 does nothing to help.

 

Thanks in advance......L_A

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