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Any tutorials out there for glowing shaders?


Matt-Liell

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Basically you have to draw two textures,

one with the normal skin of the model,

and the glow texture. For that you start with a black background and add parts that should glow there (use also some blur).

Then you have to create (or copy) a shader

that uses the blend function "add" (GL_ONE GL_ONE) on the glow texture.

You may look at the models.shader for some examples,

but nearly every shader in JO has some glowing :cool:

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