Eldritch Posted August 11, 2003 Posted August 11, 2003 By adding shader code to textures to get them to emit light. Check the Q3 Shader Manual. I'd bookmark that, if I were you. It's really a wealth of information.
Leslie Judge Posted August 11, 2003 Posted August 11, 2003 Even better, it comes with GtkRadiant. You can reach it from the Help menu.
rgoer Posted August 11, 2003 Posted August 11, 2003 I'll give you a hint, just so you won't be turned off of the whole thing by the usual "RTFM" response: when you're browsing the Quake III: Arena Shader Bible, pay close attention to any sections about q3map_surfacelight.
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