RoxStar Posted August 22, 2003 Share Posted August 22, 2003 Is there a plugin for Gmax that allows you to import and export the model files for Jedi Outcast? (.glms) Link to comment Share on other sites More sharing options...
Emon Posted August 22, 2003 Share Posted August 22, 2003 Nope. Gmax is supposed to be for learning, or for game editing, which requires a game pack made by the manufacturer, like id did for Tempest. It's illegal to make plugins for Gmax, and the file formats are all encrypted. They do this because someone could buy one copy of 3ds max, and have the rest of their team working in Gmax, which is screwing Discreet on money. Link to comment Share on other sites More sharing options...
RoxStar Posted August 22, 2003 Author Share Posted August 22, 2003 So... Is there anything free I could use to open, edit, and export GLMs? Link to comment Share on other sites More sharing options...
Emon Posted August 22, 2003 Share Posted August 22, 2003 Not really. Milkshape has a 30 day trial and is $20. It's got the best GLM importer. You can export as MD3, then use MD3View to make the GLM, but right now that only works for static GLMs like guns, not player models. Although Milkshape is supposed to be able to do bones, weighting, heirarchy, etc, so new player models in Milkshape should be possible. It always crashes when I use bones though... Link to comment Share on other sites More sharing options...
RoxStar Posted August 22, 2003 Author Share Posted August 22, 2003 OK, thanks Emon. Link to comment Share on other sites More sharing options...
RoxStar Posted August 22, 2003 Author Share Posted August 22, 2003 I edited a merr sonn and attempted to export it to and MD3 and it said it couldn't find a control file. The Extension was .qc . How can I fix this. Link to comment Share on other sites More sharing options...
Emon Posted August 23, 2003 Share Posted August 23, 2003 In one of the menus, there's an option to create a QC. For some dumb reason, it screws up the texture/shader paths, so you have to edit it in Notepad to get it right. Link to comment Share on other sites More sharing options...
RoxStar Posted August 23, 2003 Author Share Posted August 23, 2003 Thanks again Emon. Link to comment Share on other sites More sharing options...
Emon Posted August 23, 2003 Share Posted August 23, 2003 I recently found out that the dotXSI format is ASCII, so I might write an exporter for Milkshape, currently there is only an importer. It should be possible to make new player models in Milkshape. But before that, I'll wait to see if Valve's dotXSI plugins for softimage|exp work for JO/JA, because if they do, to hell with Milkshape! softimage|exp is free. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.