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GLMs and Gmax


RoxStar

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Posted

Nope. :( Gmax is supposed to be for learning, or for game editing, which requires a game pack made by the manufacturer, like id did for Tempest. It's illegal to make plugins for Gmax, and the file formats are all encrypted. They do this because someone could buy one copy of 3ds max, and have the rest of their team working in Gmax, which is screwing Discreet on money.

Posted

Not really. Milkshape has a 30 day trial and is $20. It's got the best GLM importer. You can export as MD3, then use MD3View to make the GLM, but right now that only works for static GLMs like guns, not player models.

 

Although Milkshape is supposed to be able to do bones, weighting, heirarchy, etc, so new player models in Milkshape should be possible. It always crashes when I use bones though...

Posted

I edited a merr sonn and attempted to export it to and MD3 and it said it couldn't find a control file. The Extension was .qc . How can I fix this.

Posted

In one of the menus, there's an option to create a QC. For some dumb reason, it screws up the texture/shader paths, so you have to edit it in Notepad to get it right.

Posted

I recently found out that the dotXSI format is ASCII, so I might write an exporter for Milkshape, currently there is only an importer. It should be possible to make new player models in Milkshape.

 

But before that, I'll wait to see if Valve's dotXSI plugins for softimage|exp work for JO/JA, because if they do, to hell with Milkshape! softimage|exp is free.

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