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Previewing Skin in Pk3 file?


jedi650

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You could use Q3ASE, but unfortunately you have to reload all the textures in the shader stages by hand since the long pathnames are cropped by Q3ASE (at the moment when it loads the shaders).

All the other tools, like ModView (MD3) or GLMView need the files unpacked.

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You have your un-packed skin right? you put the models folder into the base directory, includin the players, and charname folder. then u open modview, and go File->Open. then u go to the base directory, then to models->players->charname, and load the model.glm. it should load the model, with its skin. if there are no textures make sure you have forcewhite textures turned off, u can do this in the edit menu (i think). also make sure you have no spaces in the folder name of your character, because that also stops it from working. this was pretty quick, and plus i dont have modview on this PC, so sorry if anythings rong.

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Originally posted by Fracman

You could use Q3ASE, but unfortunately you have to reload all the textures in the shader stages by hand since the long pathnames are cropped by Q3ASE (at the moment when it loads the shaders).

All the other tools, like ModView (MD3) or GLMView need the files unpacked.

You haven't messed around with that lately, now have you?

 

ModView is for GLM files, while MD3View is for md3. :)

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