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Everything posted by Marek

  1. I think every room is a puzzle in itself. I played the game with some friends, passing along the controller whenever someone had a new thought as to how to progress through the level. Yes, it's got a lot of platform stuff going on, but why call that dissapointing? Unless you were expecting it to be a point-and-click adventure.
  2. I've heard plenty of people (weird RPG-loving people, mostly) who are very very excited about Gladius. And am I the only one who thinks the graphics are nice? Gladius totally has the potential to be not a stinker. I guess RTX proves that even a veteran game designer can write two stinkers in a row. Well, maybe that's a little unfair to Hal Barwood. Most of RTX' problems are in the implementation, apparently. LucasArts is a bit of a mixed bag at the moment. I'm hoping that it's just a mountain they still have to climb since they decided to turn the company around a couple of years ago. You can't expect a company to change overnight. Then again, I'm getting impatient. I want to see some true triple-A stuff from LucasArts' own development teams.
  3. Trademarks are region- and product specific. So LucasArts probably has Full Throttle registered in the US and a bunch of other territories for stuff like "merchandising", "games and toys" and "electronic software". Those categories are hypothetical, I don't know their exact names, but that's how it works. I guess the film company owns the trademark for Full Throttle motion pictures.
  4. But those kind of programs confuse the hell out of anyone who doesn't know HTML, and those who do know HTML don't need a program like that. Useless.
  5. You have to pay for most statistical data. pcdata.com is an example. I'm not sure where you can get info on titles that have been released over a decade ago. Also let's not forget that numbers are always numbers. I often see other websites talk about sales and they seem to forget that everyone counts them differently.
  6. Okay, the whole world pretty much agrees that for professional web design Frontpage = evil. It produces convoluted code that sometimes even contains tags and extensions that only work with Microsoft products. Macromedia Dreamweaver is pretty much the industry standard for web development. (What twifkak said). The best way to learn HTML basics is to use notepad though. Even if you want to use a WYSIWYG editor, it's really useful to know how things work under the hood.
  7. Hopefully the story will not be as horribly cliched as the first one. Some say that it's okay to have crappy dialogue because Max Payne was meant to be a self-concious parody, but that's complete nonsense in my opinion. The only self-concious bit is . It would also be nice if the story won't be told in contrived ways like that top-level maffia correspondence that's been casually left behind just so Max can pick it up and unravel the mystery. What was the mystery, anyway? Max Payne has one of the most convoluted plotlines in gaming history. That having said, I thought the atmosphere of the game was pretty damn good. The larger narrative structure was quite nice too, with the flashback and dream things going on. If the second game manages to keep that, while dramatically improving the acting and dialogue, I think I'm going to enjoy it a lot. The gameplay of the first game made you feel like you're a bad ass kung fu fighting machine that no one wants to mess with, which is exactly what action games should strive for.
  8. I am a Breakout Bat. I am an abstract sort of creature, who dislikes any sort of restraint. If you try to pigeonhole me, I'll break the box, and come back for more. I don't have any particular ambitions, I just drift, but I am adept at keeping life going along. Or: I am a Pacman Ghost. I like to hang around with friends, chatting, dancing, all that sort of thing. We don't appreciate outsiders, and do our best to discourage others approaching us. I enjoy occasionally wandering around randomly, and often find that when I do so, I get to where I wanted to be. Conclusion: this test is a load of BS. No ambitions? Keeping outsiders at bay? Uh? And I'm not that random. I have clear goals and I prioritize them. The other stuff (whatever is left) is reasonably accurate though.
  9. Flash is a bad start to learn making web sites though. Always learn HTML and stylesheets first
  10. I personally like http://www.sitepoint.com
  11. The folks over at Double Fine have given up. The mice have won. They're moving out. Meanwhile, it appears that the design company I work at is next. This morning mice have been literally swarming all over the place. And--get this--they're actually not afraid of us. They just sit near our computers, washing their paws and relaxing all cool. War is imminent. I have promised veteran mouse slayer Tim Schafer to name our first captive in his honor. Little Tim will be made an example for the others! I'll post some pictures of the little fellas soon.
  12. 2D and 3D, besides being art styles, also cause fundamentally different gameplay. Igor is totally right about that. That's the reason why strategy games will always be 2D, or at least have a birds-eye view of the battlefield (Total Annihilation, C&C Generals, etc. are rendered in 3D but still have a flat scrolling map.) I need to be able to see a lot of things at once, so 2D is perfect for that. It's just the "nature of the beast" for some genres. Adventure games have almost exclusively been 2D for two decades now. The whole adventure game mindsetting has been 2D for a very long time. You can even go back to Zork. Even though it's text based, I know that its gameplay is '2D'. You navigate around by typing NORTH, SOUTH, etc. People visualise that as a map. People who play text adventures often make a checkerboard-like overview of the fields they've explored. In point-and-click adventures, regardless of first- or third person perspective, you're looking at a sequence of flat pictures. When you're playing a game like that, I think what people remember is the individual pictures. They rarely connect them all together to form a complete and continuous world in their mind. Uhm, I don't know actually. At least its not on a high level. I'm not talking about the immediation or immersiveness, but rather about the way people process the world in their subconciousness. I think that, when we're talking about gameplay, the nature of adventure games actually lies in 3D. The essence of adventure games is exploring worlds. I think the best way to make that a rich experience is to present the world as a continuous 3d environment. I think what goes on in the mind of a gamer playing a 3d game is actually a continuous process of trying to find his bearings, connecting locations to each other and remembering ways to navigate around them. It seems much more involving to me, with a potential for a much higher level of immediation. It's too bad that the few 3D adventure games that were made had to be so dissapointing. I think that if it's finally done right, with proper graphics full of character and atmosphere, and an interface that doesn't piss everyone off, 3D should become the dominant gameplay style for adventure games. At least, that's my opinion. Wow, look at the time. I should really do some work now.
  13. Well, I'm sure an Atlantis-themed game could be done right, but after literally dozens of Atlantis games no one would even notice or care.
  14. Erm, is it just me or are RTX' 3D graphics actually very good. They're superior to, well, anything LucasArts has put out before. I'm sad to hear the gameplay is apparently dissapointing, though.
  15. Relax folks, it's just a joke. Think about it. Ragnar is asked about swearing and homosexuality in every frickin' interview. It's not like this joke comes out of nowhere. I can't say I find it a funny joke, but there's no cause to be offended.
  16. Worthplaying gives the game 7.5/10 http://www.worthplaying.com/article.php?sid=11276&mode=thread&order=0
  17. The Discovery program can be downloaded in its entirety here: http://www.cbadvance.com/Files/X-Factor_-_Inside_Microsoft's_XBox_-_Discovery.wmv (URL needs copy/pasting)
  18. Pleto, I can't tell if you're joking. Just so you know: I was. I think a 3D panoramic adventure set on Atlantis is a terrible, terrible idea.
  19. I was talking more about the art direction than the technical side. A Pixar level of character animation and detail is not feasible with current real-time engines and budgets, but the style of The Incredibles is definitely something that can be realized in a game. Just look at that wall with the posters and imagine that's a new graphic adventure. Even the most hardened pro-2D voices would wet their pants over a game that looked as nice as that.
  20. Damnit Trep! I had this great idea for a 3D panoramic adventure set in the mythical lands of Atlantis. ATLANTIS!!
  21. The problem with 3D is that there haven't been many 3D adventure games that had a skilled modelling team and some proper artistic direction (Grim Fandango is an exception here). So inevitably many people are going to say that 3D sucks and that 2D is fundamentally superior. 3D *can* in fact have a more character and atmosphere than 2D. For example, check out the first half of the new Pixar trailer (The Incredibles it's called I believe?) to see what I mean. See how dusty and 2D-ish it looks? That can totally be achieved in a pre-rendered 3D adventure. Sadly, LucasArts isn't very good at 3D, which has led most adventure gamers to hate that graphics style. I personally think that it would be very healthy for adventure games to go properly 3D, and I hope that games like TLJ2 will get it right.
  22. Wortelstokken? LOL! By the way, what's with all the "AG..." nicknames? Surely "Zanthia" wasn't taken?
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