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netmonkey

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  • Location
    USA
  • Occupation
    Developer
  • Current Game
    Return to Monkey Island
  • Web Browser
    Firefox
  • Resolution
    2560x1600

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  1. I finished the game last night and caught up with as many comments in the thread as I could. I see common themes already, and wanted to post my thoughts about it. I enjoyed the game a lot. It definitely took me back to the feeling when I first played the trilogy in my teens. What drives me most in these games is finding out what happens next more so than the challenge of the puzzles. I did play it in hard mode but whenever I didn't have patience on something or found it obtuse, I went to the hint book. I don't have a lot of time to play games, so I try to make the most with the time that I have and the hint book helped me move forward. The ending to me was very unexpected and I wanted more, beyond an accept or deny choice. It does answer one theory that I had for a long time but it doesn't necessarily conclude what happens in the story that I've been following in this game. Guybrush remembers where he's been this whole time... and then what? To me, LeChuck and Captain Madison are as real as Guybrush (even he is just a fictional character in a game) and it would have been interesting to me to see how they three reacted to discovering that their whole world is an amusement park. Even if it was all part of Guybrush's imagination, I keep asking myself how would have he finished the story he was already telling within that world. (Also, I wanted to save Wally! I still feel bad I left him stranded in MI2 years ago.) If I were to lean into the ending and interpret the subtext in one of many possible ways, it feels that it's a reflection of Ron and Dave's opportunity to return to the Monkey Island world. They got a chance to play with the characters and locations once more until time was up. Stan represents the larger industry that controls the brand, possibly Disney/Lucasfilm.
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