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Ender's Achievements


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  1. you should give up your name to me because i'd like it and you never use LF anymore.


    Please and thanks.



  2. It seems that you and I have names that are quite close :)



  3. Happens to the best of us Right now, I'm in the middle of applying for my bleedin' passport because thats the only ID Dotster will accept for me to retrieve the password for scummvm.org - I swear even the 'nice' registrars (Network Solutions excluded, you poor fools make ya go through hoops to renew your own domain names...
  4. Really, aquadran did most of the work, since he's pretty much our SMUSH (and iMUSE) master
  5. As we've told LEC several times, the ScummVM team is more than happy to help them reissue games through any means (freeware, pay-download, etc). Not flash, but still, ScummVM runs on almost anything It's not really a matter of resources (apart from whatever legal), just non-community orientated thinking. (On that note, I'm working on some New cool stuff - non-LucasArts
  6. At this point, I'll mention that ScummVM runs on a TON of mobile and home devices. PocketPCs/HandheldPCs... Tablets (I assume, never seen one to test it), various Symbian devices (via an UNOFFICIAL port, doesn't function all that well).. and Palms (some, with various limitations). Eg, don't be a moron. If you want a portable SCUMM platform go buy a el-cheapo 2nd hand or reconditioned ipaq. If you want a home PC device, get an modded Xbox and put Linux on it (or run the unofficial and unsupported native xbox port). Or a Dreamcast, although Xbox supports more games with better performance. As everybody else has said, this thread is absolutely silly I hope it was all a really really bad joke.
  7. Oh, and a PS.. One of the secret purposes behind the contest was really to get people to redesign the navigation to remove the Misc menu. It shouldn't have to be there. Note that none of the designs that 'made it' (or 'would have made it' in this case!) did that. None of the entries that did have new menu structures did it successfully. It's a shame
  8. The vote on the website is open again, so go vote for your fave out of the ones that -did- make it in on time. Oh, and spread the word, since people seemed to be pretty late in doing so for the actual contest *grin* Otherwise, Nice site! As for all the other comment - the downloads section will be revamped (eg, simplified) a lot. All this will happen when the polls close and the new website is chosen/made/put online.. If Draven is picked it'll take a bit longer, since everyone else selected submitted HTML templates instead of just a Photoshop file... So it'll take the longest since all the templatey stuff still needs doing.
  9. In terms of remodelling, you are best starting from scratch. Using the existing files as a base is silly. As far as the technical part goes, no, each bone is not an individual file. There are multiple 'costumes' however. If you remodelled correctly, it should probably work. But as exporting models for the original game is quite technically challenging... using Residual as a base gives lots of time to get the remodelling project perfect... since it'll still take us a bit to ensure the whole engine is more or less bug free anyway
  10. ktj is a nice guy, he helped us out with Towns support in ScummVM.
  11. Mind you, thanks to aquadran caving in to my naggin- , er, braving the depths of LUA... Residual should be doing a lot more around Christmas once the next few major elements are implemented. After that it's a very simple matter to add in a slab of code to load whatever format you want. I'd suggest Cal3d, for which there are 3ds max, Maya and Blender exporters at least. If someone seriously wants to do a Grim Fandango: Remastered then ask me again after the save/load support is complete and I'll be more than willing to get you started
  12. Ender

    A SCUMM Site

    The impending new ScummVM site will also have an extended documentation section for file specs and stuff
  13. Okay. In the case of a 1BPP image (thru to SCUMM V4), the only colour used is the talkColour set by the script. Yes, this is script controlled. In the case of 2BPP-8BPP fonts (SCUMM5+), the first indexed colour is the talkColour. The others are mapped somehow, I think into the font data itself. map[...] = ?? map[1] = talkColor; (do RLE loop and stuff...) color = (bits >> (8 - bpp)) & 0xFF; if (color) { putPixel(map); } (...)
  14. My question is whether they gave US any credit
  15. Read all about it at http://www.scummvm.org/ - my fingers are sore again
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