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Can the game script be able to count how many of the same tag you have and create the same number of the new item?
Was not sure if the game 's script/egine had that ability.
Another solution is to create a script on the boma which will check if you have bomablood1, if true then create bomablood2 , if false it will make bomablood1.
This could be used a s a control since these creatures can be controled on what they give, ex the blood of the creature. I can then just add a cond in the dlf checking which one to allow the player to equally create the number of stims to the number of boma blood.
With the drop bomablood the last line of the drop blood script could be if bomablood5 is present then do nothing or give components( which they ate)
Let me know if this is the route i should go.
Thanks
Logan