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logan23

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  • Posts

    1235
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Personal Information

  • Location
    East Coast
  • Occupation
    Future Game Designer
  • Current Game
    Revenge of Revan
  • Web Browser
    Firefox
  • Favorite LucasArts Game
    Kotor1, Kotor2
  • Resolution
    800x600

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  1. Hi everyone! Below are some images of the inside of the Raptor. These are not the final setup,..there will be tweaks but you can see how we are trying to make the Raptor look like someone lives there. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) MORE TO COME.... Logan
  2. Hi everyone I feel like i was frozen on Hoth the past several weeks. Good news- I have a place to live at now- so i won't be living under my work desk. Thanks to some fellow modders here I learned abit about editing module properties to create atmosphere. This new mood to the module was done just today and thanks to the new Toolset from Fair Strides , I have starting to populate and test changes way more quickly- an amazing modding tool! Here are some quick pics of Vogga's Ship (Goto's old module) Had to make them a little lighter since the images came out dark orginally Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) More To Come Logan23
  3. yeah i can chat

  4. Import the lightmaps into gimp or photoshop..u can decrease the brightness there... If u rename the new lightmaps, u will have to hex edit the room mdl file... U can also change some numbers in the .are file changing the overall area color/fog/ etc

  5. Have some time to chat? I can teach you if you'd like to meet me in the DS chatbox

  6. Hey how do you edit light maps to make an existing game module darker-ie. less light

  7. Hey how can you edit existing lightmaps- if per say you want a room to be darker?

  8. Hi everyone Just to let you know that I've been looking for a place to live for the past month. I have 30 days to fins a place to live or i will be homeless with a job. I'm confident i will find something but this doesn't remove the constant stress. This is why you haven't seen me in a while. I hope to be back soon -posting again. Just need to find shelter. The mod will become active once i get a place to live =) I can't wait to get back to work on RoR Just wanted to give you guys a heads up =) Logan
  9. Hi there, how is ROR going? I haven't heard anything recently.

  10. Hey Logan, I'm curious if you may have some kind of head for a Republic soldier with a mask equipped so that you cannot tell what gender the character is without looking at the body. If you do, would you mind if I use it? I'm trying to create a disguise item without actually replacing any of the armor slots.

  11. sent you a pm at DS

  12. Hey, i got you PM

    My mailbox is full but I will send you a response to your Deadlystreams account

  13. Hi all What i will be showing here through the use of images is how a player can make choices and how it can be used for later in the game and how we are going about with their use- The player is faced with an issue- behind this door - two republic soldiers The player can either open the door and kill them or look around the area to find another way to neutralize them The game will take note of with choice you make Here the player is going to use the kolta chemicals to create a gas that case knock them out Basically while kolta is used to heal it also can relax the body to the paralysis if the mixture is to pure - Player now places the device with the gas so it will travel to the next room Here you can see the soldiers are knocked out The player could have killed or not kill the characters Killing Republic soldiers/officials will impact events and future choice options and relationships with characters Below the player must deal with this situation- Again will the player kill this republic officer when he is just doing his duty Player decided to Force Push the officer during the dialogue scene- this will also be noted in the game Later in the game, conversations will happen and these events above could come into play- the party member/or NPC will make note of these past choices Choices like this and other will shape how the party interacts, others see you from other factions and even the ending This is a quick example how we are using them and giving players some freedom when we can. thanks Logan
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