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I found a way around it, kind of...using the stack feature in kotor script.
I can nor remove one at a time but have not looked into how this script stck use can be used to create the same number as you have present. Ths is something i will look into later but for now it works.
Thanks for all your help.
You have been a great help in my scripting and in so a big help in keeping RoR a more bug free game.
Thanks!
Logan