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Quanon

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  • Posts

    3011
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Personal Information

  • Biography
    Do you really want to know ? ;)
  • Location
    Lost in my own unconsiciousens
  • Interests
    Warhammer 40 000
  • Occupation
    Student
  • Web Browser
    FireFox 3
  • Favorite LucasArts Game
    TSL
  • Resolution
    1280x1024
  • Height in cm
    175

Quanon's Achievements

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  1. Could you perhaps PM me MagnusII's email address? He hasn't sent me the KAurora Source Code yet, so I wanted to send an email and have him add it as an attachment in a reply...

  2. Wow, nice work! This is going to get handy. Nice and easy to check out if custom walkmeshes look decent when compiled with Kaurora.

     

    ^_^ I'll try to find some time to play with this!

  3. Ever feel like doing area reskins? If so, this oughta broaden your options.:)

    http://deadlystream.com/forum/topic/2785-walkswitch-the-walkmesh-type-editor/

  4. Not yet, got sidetracked by a girl ;)

  5. Any luck testing those models? :)

  6. I'll give it a test run. See how it turns out on my end :p

  7. I'm using the 0.5.0 version. I've also converted all of Toasty's gun models without any problems. I don't know why the melee weapons give me trouble, and it's all of them - longswords, shortswords, vibroblades, vibroswords, doubleswords and vibrodoubleblades - that end up huge.

     

    Can you check it for yourself to see if it’s not just something wrong on my end? :)

  8. What version of MDLops are you using?

    There are 3 versions out there. And sometimes it's better to use the oldest one => 0-5-0

     

    As 06a1 or the 06alpha4 might give odd results such as misplaced/ enlarged models .

    I've been converting the gun models from Toasty Fresh to TSL myself. So far I haven't had any troubles :)

  9. Hey Quanon, since you're the main man when it comes to models, I was wondering if I could ask you something. I'm trying to convert a few of Toasty Fresh's weapon models to TSL, but I'm having trouble with melee weapons - they all end up huge, like this:

     

    http://postimg.org/image/5d80d6cgd/

     

    Do you know what can be causing this? Or if I'm doing something wrong?

  10. Oh dear :lol:

    Well, it's a good thing it ends up just being this little silly mistake.

    It happens to the best of us all the time ;)

  11. I finally came to realize that my issue with 3dsmax 2012 was that I had installed the export script in the wrong folder. :xp:

     

    Silly me. :D

  12. Also, Q, in the model we talked about in PM, the one with "-ascii" was the one from KT. My edited one doesn't have that in the name, and it's in the folder in the archive...

  13. Hey, Quanon. I just wanted to stop by and ask if you might have, or know anyone who has, a copy of Disbeliever's Lightmaps for dummies tutorial somewhere? I tried the link and his site is dead. :( And he was asked about hosting it at SWK, but I can't find a link for it...

     

    Which kinda sucks since it is the only tutorial the community has on lightmaps...

  14. Hey. No problem mate. I haven't done much either on the project. The second area is going forward very slowly. My life has been a bit of a mess the last few months. It's all bit depressing, so I'm back in a bit of therapy aswell to get my thoughts straight on all that has happened. So don't feel bad about it, hope you get well soon :)

     

    And I won't give up on the project!

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