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Biography
Just a 19-year-old who has a fascination with modding and coding. "Move along, nothing to see here, folks."
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Location
Oregon, United States
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Interests
Modding KotOR and TSL, playing video games, reading Star Wars, and learning how to code. I'll also play ya a game of Master of Orion 2, if ya want.
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Occupation
Hopefully college...
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Current Game
Master of Orion 2
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Mozilla Firefox
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Favorite LucasArts Game
KOTOR 2:TSL
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1024x768
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Steam ID
fair_strides
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fairstrides2
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Fair Strides 2's Achievements
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Given the way the mod is made, you really can't. Not without losing the mod's effects as far as the appearances and equipment go.
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Going by the list of the mods, I'm not sure what to tell you. All I can think of is that the K1 Enhancement mod gave more enemies the Force Drain power and the AI is using it more because more of them have the power.
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Let's start with something simple then. What are all the mods you have installed (if possible with links)? Also, don't worry about the .ncs file. If you had to dig it out with KotOR Tool, the game's already finding that one.
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I'm sorry for losing contact, Moebiuz. I forget where I was last at with this, so let me load it up later and I'll tell you what I was having issues with.
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Yes, I just wasn't sure if that was wanted as well... Would you just want the part around the waist, or would you also want the sash that trails between the legs? I don't recall that being a part of her design.
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Well, I have had to do a lot of re-mapping on the model to get it looking decent but I don't have any real skill in texturing so the texture is the vanilla one: The seams at the arms are only visible when standing still (except for a very small hole when moving in the back of the right arm), but I'm not entirely sure how much I can do to fix those.
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I could go ahead and try it, but I can't guarantee how well it'd work out in the end. I mean, I'll give it a few tests, sure. Could you perhaps send me a link to a texture to use while I'm doing it?
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Disclaimer: Hi, Astromech_technician. While I am not Logan23, I do work closely with him and we talk a lot on Skype about modding and RoR. Just to let you know that I'm not some nobody chiming in his two cents, I've been around here for just over four years as of next month, I've beta-tested Trex's The Jedi Masters before Trex released the 2.0 public version one December, and I've been the driving force behind K1R getting done. This I can totally respect, as KotOR modding has turned me into a hobbyist programmer. Even more respect since you're a woman. Then again, is the marketing department more equal, or is it still a male-dominated group? As far as I've been aware, they're doing a continuation with a new trilogy, not a reboot of the whole series... All I can say is that this close to the holidays, Logan has a lot going on and isn't in a situation right now to release much of anything. We definitely agree on the need for exposure. Personally, I can understand your reasoning on the "Release it as-is for Christmas", but as you've said, LF doesn't have much more than 100 active members, and a member-only release would only mean that around 100 people could play it, instead of an open release where a lot more people could play it. On the one hand, I understand and support the open-doors policy (I mean, all that takes is a regular update saying, "Hey guys! This is what's going on IRL right now, but I've gotten this done (insert list) and ran into these problems (insert list) (possibly insert pics)"). On the other, there is a definite new issue that would require a new "pipeline" of effort, time, and resources to combat when it comes to something like a GitHub for other people to mod the mod and "optimize" it: keeping continuity, theme, quality, and tone all in check and on-board with where Logan wants to take things. That'd be a monster in and of itself, I fear. I'd combat it, but then that would be time I couldn't spend on the project itself... There is that, but I imagine Logan has plans for how to get the feedback he'll need. Well, the secrecy around big projects has always been there (and going by gaming companies not spilling their guts about their games...); it's also to avoid spoiling the mod. Why play a big mod that you could invest 20 or more hours in if you already know what happens and there's no secrets for you to find? It would be pretty petty of me to get mad for not having the same opinion, so I think I'm quite calm. Cheers, Fair Strides
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Kotor Tool paths w/ Steam version of K1 and TSL?
Fair Strides 2 replied to SimonKTemplar's topic in KotOR Tool
I'm sorry, but could please explain better? As far as I understand it, you don't know where regedit is and you're new to this? -
[KOTOR/TSL] Expensive Item Warning Removal
Fair Strides 2 replied to Sir Vougalot's topic in Modding requests
Sadly, I haven't seen anything in the game's scripts or files that would enable this... I could experiment by removing things from the .gui file, though... -
I have an idea but don't know where to start
Fair Strides 2 replied to Canderous_Manderous's topic in Modding requests
You can bring them down to level 1 and reset their stats to whatever you had them in KSE by editing their .utc files in KotOR Tool. However, it's impossible to do the Character Generation interface after you've made your character...- 1 reply
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And at that point, it plays some movies and load the 001EBO level. So, any mods that would affect that level?
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Maybe a little more info would help? You know, like what happens when you start the game up, where it crashes, whether you've tried disabling movies, V-sync on/off, Grass and Shadows and Frame-Buffer Effects on/off, .etc...
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Scoundrel to Smuggler / Bandon Armor Consistency
Fair Strides 2 replied to milestails's topic in Modding requests
Can you tell me the "path" in the .gui file? For example: Controls->Struct 1->Text->StrRef