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Interesting.
I'm looking at building the Level in UDK and then export it into 3Dsmax where I prep it for either a cutscene using SFM or if possible into the actual game. I already know that UDK can be brought into 3Dsmax but have to do some testing,
Do you have a basic flow chart on what program you use to get a model/or map into 3dsmax and what files would need to get packaged in 3dsmax to be brought into the game. Nothing detailed, just need need to know i am not missing any programs or file ext which are needed.
Thanks