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Trex

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Status Updates posted by Trex

  1. I started on it when I made this thread here ages ago : http://www.lucasforums.com/showthread.php?t=207046&highlight=vector

     

    If you want to have a play around with it, maybe that'll help.

     

    But, yeah. If I have the time and get it right, I'll do a more complete tutorial.

  2. Yay! I can't believe I'm edging towards the end now.

     

    It'll be interesting to see how much I have to do at the end of the week.

  3. Sort of.

     

    I mainly reused existing modules and some of quanon's, as opposed to creating entirely new ones, but they are there. I didn't manage Kashyyyk though. I kept the same premise, but set that one on a czerka space station instead.

  4. I'm good.

     

    As far as TJM goes, I'm nearly finished my last freeroaming planet. As soon as I'm finished that, it's just a case of reworking the linear final levels and then I should be done. I might actually be finished and ready for voice actors by the end of feb.

     

    Apart from that, I've put together a website and I've been listening to a lot of rammstein.

  5. @MrObiWan

     

    Hasn't been too much progress recently, but I have no work next week so I should be able to make a push.

     

    @LordDeathRay

     

    I'm actually English, but thank you! :)

  6. It's pretty good right now. I'm trying to finish up all of my custom modules, which'll hopefully be done by the end of next week.

     

    The main problem I'm having right now is getting irregular shaped walkmeshes to function.

  7. Yeah, I'll probably get some beta testers a little later.

  8. Trex

    The heads CAN be re-modelled, but the important thing is that they look unique. If you can get them looking different than their original appearence without altering the model, that's fine.

  9. That's fine. I think I'm after 5 male and 5 female, so just pick whichever you want.

  10. I'm still working on doing a TJM 2.0. I'll probably start a new WIP thread for it at the weekend. I've been spending a bit of time learning to animate properly (I've done a few little animated shorts), so most of the cutscenes are now much better. I have cool battle scenes now with explosions and everything. :)

  11. Hi Logan. :)

    Enjoying reading how ROR is going, although the thread is getting rather large now, isn't it?

  12. I am indeed hoping to display a cool new trailer soon. I'm going to buy a new domain name and website when I get paid on the 1st so they're be lots of new pics/vids etc.

  13. When it comes to the portraits, I tend to just open existing ones then clone stamp over them with photoshop.

     

    If you mean with the utc that it simply won't save. I'm not sure what the problem might be. Maybe use a different editor?

  14. Sorry to everyone for the late replies.

     

    Logan, I seem to remember having similar problems and I don't think I ever worked out the exact settings. I just ended up converting everything to mp3 and it worked fine.

     

    Shebal33, if your still waiting for the reply, there's a full walkthrough on the site you downloaded the mod from. There should be a link of the main TJM page.

  15. T3 comes on board the same time as HK, but should be in the starboard dorms (opposite side of Bastila).

  16. I tried raring & zipping the files, but the only one it made a real difference with was the override download (about halfed it). The movies download hardly compredded at all as it's only thirty big video files.

     

    The movies isn't strictly needed, but obviously it means no movies will be playing in the game, and you might get occasionally confused over what's happeneing.

     

    Trex. :)

  17. Thanks for the tip. :)

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