glovemaster
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"A method I used when I modded with areas involved decompiling all of the binary models for the module and importing them into 3dsmax, then use the module's room positioning data with the room base nodes to build the entire module, which gives you much more control at designing the module."
http://lucasforums.com/showthread.php?t=212282
I'm trying to do the same thing and I'm having trouble. I imported all the areas of the Trayus Academy entrance and in the process of setting it up I discovered that my scale is kind of off. According to a set of coordinates I took from the game the center of the second room that takes you to the core of the temple sits in the center of the t intersection of the main entrance. What do you change the scale to? I set mine to meters and it's close but still not right.