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logan23

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  • Location
    East Coast
  • Occupation
    Future Game Designer
  • Current Game
    Revenge of Revan
  • Web Browser
    Firefox
  • Favorite LucasArts Game
    Kotor1, Kotor2
  • Resolution
    800x600

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  1. It works in compile.

     

    This is from a twilikf onspawn script in utc onspawn slot.

    You just have to replace the last line (GN_WalkWayPoints(); and replace it with AssignCommand(OBJECT_SELF,ActionRandomWalk());

     

    It looks like this at the bottom of the onspawn script:

    Compile it and rename the new scripts name ex kotwlk.nss and place in the slot of onspawn in the utc scripting slot.

     

     

    // DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************

     

    GN_SetDayNightPresence(AMBIENT_PRESENCE_ALWAYS_PRESENT);

     

    GN_SetListeningPatterns(); //This function although poorly named sets up the listening patterns and other important data for the

    //creature it should never be removed.

    AssignCommand(OBJECT_SELF,ActionRandomWalk());

    }

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