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logan23

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  • Location
    East Coast
  • Occupation
    Future Game Designer
  • Current Game
    Revenge of Revan
  • Web Browser
    Firefox
  • Favorite LucasArts Game
    Kotor1, Kotor2
  • Resolution
    800x600

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  1. The characters on the main menu don't seem to care about the appearance.2da or any .utc files either. I've done a bit of searching around, and found that there are several seperate models (named "mainmenu01.mdl", "mainmenu02.mdl", etc). Which one shows up is determined by a value in the swkotor.ini file (called "CurSithLord"). Check them out, 'cause each one has the black floor, black background with green stripes, the character, Aurora lights, and fog. I don't know if we'd be able to use Khrizby's method to replace the single body models. The most interesting one is mainmenu04.mdl, since it doesn't have a model, and instead inserts the player character. If we can find out how it picks an apppearance, we might be able to copy it.

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