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Canderis

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    Chicago
  • Occupation
    Web-Applications Developer
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    Skyrim
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    canderis

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  1. Hmmm, my most recent works have about 40.000 polys in the end.

    Though thats the whole model in one big file.

     

    Just like Bioware & Obsidian I cut up my model into chuncks. My average is about 8 to 10. So its like ruffly 4.000 polys a part, give or take a 1000.

     

    For smoke effects you'll need to place an Emitter. You should find that in the Create tab, with the AuroraLight and Aurorabase.

    Just place it in your scene, their ain't much you can set in Max. Its all handled in Kaurora.

     

    Now to find some good settings, get a Binary MDL & MDX from an orginale module, one with an smoke effect in. Load that into Kaurora.

    Then the go to Emitters, you should get a small pop-up window, with a short list of emitters in that model. Just select one and then you should be able to get its settings, Edit Controllers!

     

    Now take a piece of paper and go through each Tab, its a lot you can fiddle around with.

    To much to go into detail here :)

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