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Canderis

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  • Location
    Chicago
  • Occupation
    Web-Applications Developer
  • Current Game
    Skyrim
  • Resolution
    1680x1050
  • Height in cm
    1

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  • Steam ID
    canderis

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  1. Only if its needed, with more polys you can go more precise around objects.

    Like, for example a bunch of rocks. You could just leave a rectangle shaped hole in your walkmesh, so the player can't go through the rocks.

     

    But with a few polyies more, you could make the hole, more fitting to the shape of the rocks. When you go for one big walkmesh, you might have to simplify such things.

     

    The exporter doesn't like really big walkmeshes, there's a maximum of faces/verts you can have, though I can't remember what that number is. :p

     

    Now, what I do, is make a large walkmesh, then add edges where I want to cut it.

    So I first create it fully and then devide.

     

    The game can be a bit troublesome about the walkmesh edge jumping, like say, you can go from part 1 to 2, but not back again.

     

    Got that a lot and it takes some getting use to.

    I think I might perhaps wright you a small tutorial? ;)

     

    As it'll be more clear when I have some pictures.

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