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Canderis

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  • Location
    Chicago
  • Occupation
    Web-Applications Developer
  • Current Game
    Skyrim
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    1680x1050
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    1

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    canderis

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  1. Oh, found something else, that might "save" your model: for that low, euh strip along the walls. Is by adding in extra verts and connecting them, just like the stuff from my previous message: So in editable poly, select by edge, look for Insert Vertex (1); click along to add in extra verts. Then scroll down for CREATE (2) and connect your new made verts with the older ones:

     

    EvilCorner0004.jpg

     

    Did the same for those round corners at the end/ entrance to the round room.

     

    EvilCorner0005.jpg

     

    Now these last dudes, could have been the cause of trouble, though, its still iffy.

    Other then a few smallish clean up issues, I couldn't find anything that was wrong.

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