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Thanks for the files.
I think you might be interested to know that I got Blender to successfully import mdls, though the exporter does not work with the current version of Blender. (different python, I believe)
Regardless, this means that there's an alternative to gmax that we can use to edit mdls. Import in blender, make changes, export as .3ds, load in nwmax and export as mdl.
that *should* work