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Kyr'am Galaar

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  1. I followed all the standard advice for modding heads (there are plenty of tutorials). In short I:

    1 - extracted her head model using Kotor Tool

    2 - made an ascii file with mdlops (no animations)

    3 - imported into NWmax (no animations)

    4 - moved the ponytail mesh verticies around (I don't delete the skin modifier)

    5 - moved the ponytail bones verts around too

    6 - exported (it will have a sanity check or something, click ok or next or whatever)

    7 - use Taina's Replacer. Only check the boxes for what's been changed. In this case, only the ponytail's mesh and bone (whatever their names are, I can't remember right now).

     

    When all else fails, I re-read any instructions that came with the various programs.

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