Jump to content


Kyr'am Galaar

  • Posts

  • Joined

  • Last visited

Everything posted by Kyr'am Galaar

  1. KotOR came out in 2003. It is now 2013. So this game, and the modding of this game, has been around for roughly ten years. It is still known as a wonderful game. I don't see this modding community dying out anytime soon.
  2. Well, always nice to see new modders. I hope you succeed in your endeavors. Good luck and all that jazz. ~KG~
  3. Not fluently. I only know a few words. Really just danke, ja, and nein. No, not fluently at all.

  4. Try to find something to occupy your attention while you wait for the release. It will come out eventually. If they gave up and aren't planning on finishing, I feel reasonably confident that they would tell us so. In the meantime, patience is a virtue. And required. ~KG~
  5. Did I ever actually do that? I can't remember...

  6. Hey! When was the last time you were on here? I check this site every day out of sheer habit. And post occasionally. Been doing more of that lately... *clears throat* Anyway, HI! :waive1:





    :sign2:~KG~ :devsmoke:


    ((^I'm trying out a new signature, you like? :p))

  7. I concur. I am enjoying this debate very much. Carry on. Love(HAHA-no...), ~KG~
  8. Hmm... You did make a hood mod for TSL, so I figured that is was you who had started to make one for the original KotOR. Never finished, mind you. But someone was, at any rate. I just...can't...remember... *pouts* Love(HAHA-no...), ~KG~
  9. You're welcome. Love(HAHA-no...), ~KG~ PS, "thanks you?" Really? Get rid of that "s" and then we'll talk.
  10. The main problem with elongating the robe-tail...thingies, is that it lack the proper animation(or any animation, really) of a proper flowing robe. I do recall, however, someone working on a hood mod for the original KotOR. I remember testing it and finding the hood model was at least triple the size of the head and pretty much floating around it. I do not recall who was making it though... I think it may have been Canderis. At any rate, what you are looking for would require going through both models(male/female) and both elongating the "tails" and animating them, which is a long and, so I'm told, a rather difficult procedure. Unless, of course, you'd rather have a couple of stiff boards sticking out behind your shebs. It may not be what you wanted to hear, but that ain't my problem. Love(HAHA-no...), ~KG~
  11. This mod makes Naga Sadow a playable head in TSL. That's the only one that adds the actual sith species to either game that I know of.
  12. I said it would "likely not work." Meaning that there was a chance of it working. I read the review and even quoted the relevant piece. Perhaps I did not word my statement correctly, I had assumed that I had been clear. Perhaps not.
  13. As you can see, the mod Lord Dagron posted is, in fact, for TSL, and as such will likely not work in the original KotOR. EDIT: I should also point out that the Sith soldiers use separate types of blaster rifles throughout game play. For example, the Sith Sniper Rifle that you can buy at the Equipment Emporium on Taris is not actually used by many of the Sith on Taris. Those Sith carry a Blaster Carbine. Some Sith soldiers will carry a light repeater rifle. And, of course, the Heavy Troopers will lug around a big heavy repeater rifle. So to replace all the Sith rifles you would first need a working model and uti file, then you would need to go into all of the sith soldier utc files and replace their weapons inventory slot. There might be another way, but I don't have a clue what that might be.
  14. I should. I'll check. EDIT: When I vent the toxin, the game crashed as soon as the cutscene finished. Tried again and got the same result. Oh, woe is me.
  15. So my game has been crashing at the exact same spot every time I've tried it. It crashes just as I'm crossing the underwater bridge to get the Star Map on Manaan. I don't know what's wrong with it. The only mods I have for Manaan is Xarwars' KotOR 2012 skin pack. I wouldn't think that that would cause my game to crash. Anyway, does anyone know how to fix the problem, or what globals I would have to change in the KSE in order to bypass that part entirely? Love(HAHA-no), ~KG~
  16. Does anyone have the old AIOFPM version 3.0.1 anymore? I would really love to have that.
  17. Indeed. As is turns out, total conversions take quite a while. Which is why I try not to get involved with those anymore, I simply do not have the patience for it.
  18. Looking back, the hair does seem rather greasy. Not something I would like to have in my final product. At all. Ever. Never ever... Ever. Nada. NA-DA!!! Alright, I'm done with that. Love(HAHA-no...), ~KG~
  19. Nichts zu danken.

  20. Happy b-day! 18th according to your profile. As I am Dark Side: May you have many cookies!!!


    @Below: Really? I don't recall such a thing... Bah, if you remember a LordDeathRay, Ulmont, that would be him.

  21. No mustache. Keep the rest, but NO MUSTACHE! Other than that, it's fabulous.
  22. :rofl:







  23. Hey, LDR, what was your thought process when choosing the name LordDeathRay? Did you just feel like being the Lord of all Death Rays? 'Cause I've always thought of you as some kind of dark manta ray for some strange reason. *sigh* Oh, what horrors that spawn from my subconscious! *shudders*

  24. I searched high and low for one of these... *stares up at the heavens, then gives it the finger* REALLY?! Bah. Thank you, Zhaboka.
  • Create New...