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Qui-Don Jorn's Achievements
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It's impossible to attach combat animation to a specific weapon model.
The type of animation which character should use for that weapon is hardcoded in baseitems. The only thing I can do is to switch animations for all one-handed swords (including sabers).
It's also possible that some changes to baseitems.2da may do the trick, but I've never tried it. I'll take a look and let you know.