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Gannet

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  1. Gannet

    EMI PS2 -> Windows

    Nah, they were separate hacks. I tried EMI on a different computer recently and the black background fix didn't work on that one. Maybe it's just my computer . In any case, you probably shouldn't bother with that one - just the x2 movie patches.
  2. Gannet

    EMI PS2 -> Windows

    This is off topic but I just found this really odd screenshot. Um, how do you get there?
  3. Gannet

    EMI PS2 -> Windows

    Yup - I'll send them to you again...
  4. Gannet

    EMI PS2 -> Windows

    Cool. Will the new installer install the patch.m4b file from the v1.2 CDs?
  5. Do you know the bitrate or other details about them?
  6. Is this possible yet? I'd like to extract the audio and work with them in the original wma format.
  7. You'll probably need a mac if you want to work with these, although they may work in QuickTime on Windows. If you have QuickTime Pro you can export to mpeg-4 using pass-through audio to losslessly convert to .m4a.
  8. Gannet

    EMI PS2 -> Windows

    Things like the monkey chart aren't possible unless someone makes a compatible lua compiler. I don't think it'll ever happen, sadly. As for the cutscenes... any news, bgbennyboy?
  9. Gannet

    EMI PS2 -> Windows

    Here's a quick list of some common resolutions... 5:4 1280x1024 4:3 (not very common at all now but I think these two at least are important) 1024x768 1280x960 16:10 1280x800 1440x900 1680x1050 1920x1200 16:9 1366x768 1920x1080 Personally I would never use a ratio other than 4:3 because I hate stretching Does anyone know who made luadump?
  10. Gannet

    EMI PS2 -> Windows

    Hm, thanks. Did you notice when playing if the models are smooth or not? Anyone else who has the PS2 version, let me know
  11. Gannet

    EMI PS2 -> Windows

    Thanks heaps, that's great a little app I've got English NTSC. If you (or anyone else) see anything much different between mine and yours then it'd be great if you could upload them. Note there are art files in the root of the disc and also in subfolders by island - they seem quite redundant so I'm not sure which the game actually uses. I've found copies of guy.meshb in artall, melee/cdt and melee/wed. Ah, thanks. I had worked out that MFAudio could play them if I manually set the frequency and channels - didn't realise there was an extra header I needed to remove to make it work automatically. Anyway, the voices don't sound any different to me so I'll put that one to rest for now.
  12. Gannet

    EMI PS2 -> Windows

    Hrm, haven't seen any email from you :/ Offset 0x22F9E reads 0x8002. It works for me if I change this to anything else (doesn't matter what the resolution is). Scumm Rev 5 can extract the voice files but not play them. v3 download no longer works. EMI Resource Viewer 2.1 doesn't play them either and v2.6 download no longer works. [edit] Okay, I may not be able to play the files but I can at least read the header. Both the Windows and PS2 voice files are 16538Hz 16-bit mono but the PS2 files are smaller than the Windows ones, implying more compression. So I can't see how the PS2 voice could be better.
  13. Gannet

    EMI PS2 -> Windows

    @s-island: Hm, I'm not sure. But I suspect it's to do with subtitles rather than an NTSC/PAL thing - the .til files are still 640x480. @bgbennyboy: Put emphasis on 1280x960 - the videos are fullscreen, the backgrounds scale the nicest and the save thumbnails display properly. For different resolutions though, remember the fix to black out the background when a video is playing. Thanks heaps Still looking for tools to work with the voice files...
  14. Gannet

    EMI PS2 -> Windows

    The music on the Windows version comes in two types: 22kHz or 44kHz mp3s (you choose the quality in the settings). I haven't compared but I wouldn't think the PS2 version would have anything better than that. I believe that comment refers to the video and voice. As for iMuse, I can't determine that from the data but I'm happy believe what others say about it. Updates on video: The Windows videos are all in bink format but most have them have a SMUSH header - if I remove this the bink player is happy with it. Also, the PS2 video is not cut off at the bottom as I said earlier but simply squished a little (which is trivial to fix when recompressing with bink). It also has 48kHz uncompressed audio, compared to 22kHz bink audio in the Windows version. It does sound nicer After a struggle I managed to convert the PS2 video to and put it into the Windows version. The result is reasonable though for some reason the audio had to be reduced to 30kHz because the bink compressor didn't like it any higher than that. I'm happy to write up detailed instructions if anyone wants it. More interestingly though, I've discovered you can set a flag in the bink videos to make them play at double size. Go 36 bytes from the start of the bik header and change 0x00000000 to 0x00000040. If you've patched your exe to set the resolution to 1280x960 (or higher, but 1280x960 is best for the backgrounds and things) then this is really great . The subtitles stay in their original location, which looks a bit odd, but if you really want you can disable them completely by removing the smush header (seems disabling subtitles in the settings makes the video not play at all on current versions of windows).
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