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Gannet

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Everything posted by Gannet

  1. Gannet

    EMI PS2 -> Windows

    Nah, they were separate hacks. I tried EMI on a different computer recently and the black background fix didn't work on that one. Maybe it's just my computer . In any case, you probably shouldn't bother with that one - just the x2 movie patches.
  2. Gannet

    EMI PS2 -> Windows

    This is off topic but I just found this really odd screenshot. Um, how do you get there?
  3. Gannet

    EMI PS2 -> Windows

    Yup - I'll send them to you again...
  4. Gannet

    EMI PS2 -> Windows

    Cool. Will the new installer install the patch.m4b file from the v1.2 CDs?
  5. Do you know the bitrate or other details about them?
  6. Is this possible yet? I'd like to extract the audio and work with them in the original wma format.
  7. You'll probably need a mac if you want to work with these, although they may work in QuickTime on Windows. If you have QuickTime Pro you can export to mpeg-4 using pass-through audio to losslessly convert to .m4a.
  8. Gannet

    EMI PS2 -> Windows

    Things like the monkey chart aren't possible unless someone makes a compatible lua compiler. I don't think it'll ever happen, sadly. As for the cutscenes... any news, bgbennyboy?
  9. Gannet

    EMI PS2 -> Windows

    Here's a quick list of some common resolutions... 5:4 1280x1024 4:3 (not very common at all now but I think these two at least are important) 1024x768 1280x960 16:10 1280x800 1440x900 1680x1050 1920x1200 16:9 1366x768 1920x1080 Personally I would never use a ratio other than 4:3 because I hate stretching Does anyone know who made luadump?
  10. Gannet

    EMI PS2 -> Windows

    Hm, thanks. Did you notice when playing if the models are smooth or not? Anyone else who has the PS2 version, let me know
  11. Gannet

    EMI PS2 -> Windows

    Thanks heaps, that's great a little app I've got English NTSC. If you (or anyone else) see anything much different between mine and yours then it'd be great if you could upload them. Note there are art files in the root of the disc and also in subfolders by island - they seem quite redundant so I'm not sure which the game actually uses. I've found copies of guy.meshb in artall, melee/cdt and melee/wed. Ah, thanks. I had worked out that MFAudio could play them if I manually set the frequency and channels - didn't realise there was an extra header I needed to remove to make it work automatically. Anyway, the voices don't sound any different to me so I'll put that one to rest for now.
  12. Gannet

    EMI PS2 -> Windows

    Hrm, haven't seen any email from you :/ Offset 0x22F9E reads 0x8002. It works for me if I change this to anything else (doesn't matter what the resolution is). Scumm Rev 5 can extract the voice files but not play them. v3 download no longer works. EMI Resource Viewer 2.1 doesn't play them either and v2.6 download no longer works. [edit] Okay, I may not be able to play the files but I can at least read the header. Both the Windows and PS2 voice files are 16538Hz 16-bit mono but the PS2 files are smaller than the Windows ones, implying more compression. So I can't see how the PS2 voice could be better.
  13. Gannet

    EMI PS2 -> Windows

    @s-island: Hm, I'm not sure. But I suspect it's to do with subtitles rather than an NTSC/PAL thing - the .til files are still 640x480. @bgbennyboy: Put emphasis on 1280x960 - the videos are fullscreen, the backgrounds scale the nicest and the save thumbnails display properly. For different resolutions though, remember the fix to black out the background when a video is playing. Thanks heaps Still looking for tools to work with the voice files...
  14. Gannet

    EMI PS2 -> Windows

    The music on the Windows version comes in two types: 22kHz or 44kHz mp3s (you choose the quality in the settings). I haven't compared but I wouldn't think the PS2 version would have anything better than that. I believe that comment refers to the video and voice. As for iMuse, I can't determine that from the data but I'm happy believe what others say about it. Updates on video: The Windows videos are all in bink format but most have them have a SMUSH header - if I remove this the bink player is happy with it. Also, the PS2 video is not cut off at the bottom as I said earlier but simply squished a little (which is trivial to fix when recompressing with bink). It also has 48kHz uncompressed audio, compared to 22kHz bink audio in the Windows version. It does sound nicer After a struggle I managed to convert the PS2 video to and put it into the Windows version. The result is reasonable though for some reason the audio had to be reduced to 30kHz because the bink compressor didn't like it any higher than that. I'm happy to write up detailed instructions if anyone wants it. More interestingly though, I've discovered you can set a flag in the bink videos to make them play at double size. Go 36 bytes from the start of the bik header and change 0x00000000 to 0x00000040. If you've patched your exe to set the resolution to 1280x960 (or higher, but 1280x960 is best for the backgrounds and things) then this is really great . The subtitles stay in their original location, which looks a bit odd, but if you really want you can disable them completely by removing the smush header (seems disabling subtitles in the settings makes the video not play at all on current versions of windows).
  15. Gannet

    EMI PS2 -> Windows

    @James: Thanks, that's a helpful article. Down the bottom it linked to here, which looks like the official source. It does make it rather confusing though, since I can find no evidence in the data to back up that claim. I'll keep looking though... @SyntheticGerbil: The screenshots posted later show the differences. If/when I find anything more than that, I'll let you know
  16. Gannet

    EMI PS2 -> Windows

    @Thrik: Yeah, I'd bet that it just renders them more smoothly, which is not something that could be "fixed" in the Windows version. But I'm curious to know whether "nine times" has any basis or if it's just something random someone made up. @Radogol: The voices are supposed to be better too. But without any tools that can even playback the files, I can't even verify if this is true or not let alone convert them across. (I tried Bink player but it only works for a couple of the shorter movies - the main cutscenes won't play). [edit] Okay, I just played the cutscenes in-game and compared to the PS2 video, which plays in VLC. Yes, the PS2 video is higher quality (in terms of compression/artifacts, not model detail) but not hugely. Also, the PS2 video is only 640x448, presumably cut short to display the subtitles below it (in Windows, the subtitles are rendered on top of the video in fullscreen but in a window the video is shorter and they're rendered in the blank space below it). So you're probably losing more than you're gaining anyway.
  17. Gannet

    EMI PS2 -> Windows

    I haven't looked at all the models but I've only spotted four so far that actually have different vertex counts. Here's Guybrush and Mr. Cheese. In the Windows data, Guybrush has 1036 vertices and Mr. Cheese has 1000. In the PS2 data, Guybrush has 1056 and Mr. Cheese 1156. Guybrush's cuffs and belt are slightly different and his boots are a slightly different colour. Mr. Cheese's hat is rendered slightly differently. That is all.
  18. Gannet

    EMI PS2 -> Windows

    Cool, it worked. Sadly though, the difference between the models seems to be negligible :/ Where did the idea of "9 times more polygons" come from? I've seen it mentioned on the forums here and on worldofmi. Is there any information/tools available for working with the EMI voice files (.wVC inside the bundles)?
  19. Gannet

    EMI PS2 -> Windows

    Thanks guys, great to get that model viewer. It doesn't open the PS2 mesh files. I took a look at the data and it seems to match the spec except for one differences: the faces data uses longs instead of words (seems everything in the PS2 data must be in multiples of 4). I'll try to convert it and then see if the model viewer and/or the game will load it.
  20. Do you have images of just the logos from the Monkey Island games (with transparency)?
  21. The PS2 version of EMI supposedly has a number of improvements over the Windows version. What I'd like to do is put these improvements back into the Windows version. I haven't had much success so far but here's what I've learnt... Dialog: • The PS2 version shows some extra lines of dialog between Guybrush and the catapult operator. There may be extra dialog elsewhere too, though I'm not sure. • The extra dialog actually does exist in the Windows data but is unavailable in game due to a small error/oversight with regards to the number of lines of dialog displayed at any one time. • It can be fixed by inserting the "_dialog.lua" script from the PS2 data into the Windows data, but this has a critical side-effect of the game getting stuck whenever you exit a conversation. Properly fixing it would involve editing and recompiling the script. • The game uses a custom version of lua 3.1 with a modified bytecode. This means that while I can use luadump to decompile and then edit the script, the game won't accept it if I recompile with normal luac 3.1. Models: • The PS2 version supposedly has "9 times as many polys as the PC version"*. • The format of the PS2 .meshb files is almost identical to the Windows ones. Once converted they can be put into the Windows data and the game will load them correctly. • The actual difference observed in-game is negligible. Only a handful of meshes actually have (slightly) higher vertex counts, and none appear any better than the Windows ones. • The PS2 version appears to render models more smoothly than the Windows version, giving the illusion of more polygons (not something that could be changed in the Windows version). Video: • The PS2 version has 640x448 mpeg-2 video with 48kHz uncompressed audio, while the Windows version has 640x480 bink video with 22kHz bink audio. The PS2 video suffers from less compression artifacts and the audio is noticeably better. • With a few tools the PS2 video can be converted to the Windows format with reasonable success. The difference really isn't that great though, especially after recompression. • If you really want the best quality you're better off just extracting the PS2 video and watching it in a separate player. Sound: • The PS2 version supposedly has higher quality sound than the Windows version due to "files that weren't as heavily compressed"*. • Both the PS2 and Windows voices are 16.5kHz mono. The PS2 files are smaller than the Windows ones though, which implies heavier compression. • Both the PS2 and Windows sound effects are (almost all) 22kHz mono. The PS2 files are compressed though while the Windows ones are not. • The PS2 music is 24kHz while the Windows music is 44kHz. • I can find no basis to the claim above. Perhaps she was thinking of the video when she said that. Misc: • The PS2 version includes a new easter egg mini-game called Monkey Invaders, and keeps track of moves you learn for Monkey Kombat so you can easily review them. This will likely all be script-based with lua so could in theory be added to the Windows version but as with the dialog mentioned above, an appropriate lua compiler would be needed to do this. • The PS2 version uses a 3D model for the giant monkey head which animates open/closed, instead of being pre-rendered as part of the background image and using videos to open/close. This was because "NTSC does some interesting things to certain colors"*. On a PC I think the pre-rendered stuff is better. Any help or more information regarding any of this would be much appreciated * Shara Miller Interview, The SCUMM Bar
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