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{CCP}VI

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  1. Its no problem. just wanted to see if you had anything, in case you had something, i didn't want to upload without asking. I think we have enough for a decent update. Good luck with your project!

  2. most interesting thing for the mod i got here is the remote droid. easy to install it into existing maps. would like to delete unnecessary parts of the script before i upload it. have not worked with unrealED for ages and for the next two weeks i am pretty busy with a school project but i feel like i owe you guys to be a bit more helpful. would not be fair to let you down because of my own business. tell me if you got a specific idea for a new map and i promise, i will make it as soon as possible.

  3. do you have any maps that can be used in a relase in the next few weeks?

    thanks

  4. That looks great! could be really helpful.

     

    hey, if you'd like, you could send me what you've got, and I could finish em up if you dont got time.

  5. ah, i remember. structure of the bombmap was finished. civilians are still pretty dumb and there's one sequence that needs to be improved.

     

    udk is a great programm, you'll love it. today i worked on a charactermodel. i wanted to make a system where you can change only parts of the pawn. helps if you want to change the clothes of a pawn for example. or if you want to be able to change only the heads to make more characters.

    here's a little picture.

    ModPawnSuccess.png

    first text says: animationtest for facial expressions

    second text: composing the head with a "strange" body

     

    i put 2 meshes together. was not as easy as it sounds.

    whatever the project will be about; that could be helpful.

  6. ah gotcha. Well, i finished the jabiim base map. Was there some bomb map you were working on? and also, i rmember you were going to fix up the kamino map I made, add props, etc

     

    how is the Udk coming along though?

  7. hey, srry, have been pretty inactive.

    i'm rlly srry about the maps but i have to admit that there's no progress. only excuse i have is that i worked with udk and found alot of stuff out we could use for the next project. especially regarding charactermodelling. might be helpful later but that does not really help us with the current project.

    i don't want to let you guys down, so if there are one or two specific maps you need, tell me. we should hurry up with that project. would like to start the new one asap.

  8. hey long time no see!

    how are the maps coming along??

  9. oh.......that was easy. i feel REALLY dumb right now. ^^

  10. yup, ik why and its easy to fix it. the right anim_notifies are missing. like the one we used for the hudweapons. don't know the names of them. tossgrenade and meleeattack or something like that. have a look at the anim_notifies of the original grenade and melee animations. settings were quite selfexplaining i guess. you can send me the animationpackage via xfire or downloadlink if it does not work.

  11. hey, got a problem. the new westar doesnt melee or toss grenades (the anim works, but like, no grenade is thrown, or melee damage)

  12. hi, srry i have absolutly no idea. had xsi only for a few days. but i would just convert it to a 3dsfile or something like that and import it with blender. had never problems with the blender-ase-exporter.

  13. hey, when you export a static mesh from XSI, have you ever have an error come up saying "No sutible primitives found"? if so, how can i get around this?

  14. sure. you can either send me the .utx and .ase via xfire or give me a downloadlink. can also make animations for it if needed.

  15. Hi, I have a new weapon model that I can't get ingame at the moment. Could you get me a screenshot of it if I sent it to you? It's already in .ase format. Thanks.

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