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Everything posted by HaydenWCE

  1. 3 backgrounds fully complete, with others in production. Numerous sprites are completely finished, with concept art down for a few more. Inventory items will be drawn in the near future. Music is almost all done. I would love to share some of it with you but, as Alex IDV has speculated - we are keeping this stuff secret until the release, or at least closer to the release.
  2. Hey Matt, thanks for the sample, I quite liked your take on LeChuck, and you're probably the best we could really hope for out of the MI community, so I'll send you the link to our forum via PM. Thanks again!
  3. Alright, at the moment, guys, we're pretty much only looking for good animators, damn good artists, and sufficient voice actors. @ThunderPeel2001, thanks for your willingness, but we do have a small, decent group of writers as it is. We've probably got a sufficient amount of people working on the script/story, and things are coming along quite well as they are in that aspect. However, in the future, if we find that we need some more writers on board (which we may), then I'll be sure to contact you. @Hamza, I'm not quite sure if we need any more programmers - that's something that I'll have to run by the rest of the team. There may be room for another programmer on the team, but you'll need to show us some of your previous works/projects. Thanks .
  4. Yes! We need animators! We're doing our planning in a private forum. I'll send you the link via private message .
  5. Hey guys. I thought I'd let you all know that I and a bunch of other Monkey Island fans (most of us from the Telltale forums) are currently working on a fan game called 'Carnival of Monkey Island'. Now, this game will take place between 'Revenge...' and 'Curse...', showing the events that could have happened in that brief time period. Coincidentally, the visual/artistic style of the game will sort of be a blend between the looks of those two games. We're planning on releasing this game in three episodes, taking it one episode at a time. We're finalizing the planning and script for Episode I at the moment, we've got some backgrounds and sprites finished, we've got some wonderful music too; so things are going pretty well. But, however, we would like to have more people on the team. What we're mostly looking for are artists, animators and voice actors (yes, we will be having voice). The voice-acting roles we would like filling are: - LeChuck - Skeletal Pirates (with lazy British accents, eg. pronouncing 'thing' as 'fing') - Largo - The Voodoo Lady - Fettuccine Brothers (maybe) - Herman Toothrot (maybe) - Cannibals - Pirate Bar Patron(s) - Clown (with strong New Yorker accent - think the guy off the ShamWow ad, but not quite as fast-talking) - Female Pirate ...more roles to come. So, if you can lend a hand in this project, then post here to say that you're willing, and we'll go from there . Thanks.
  6. There are quite a few I wanted to vote for. It would have been nice to have this poll multi-choice as well.
  7. Wow, Jesse Harlin has a lot of votes! I guess everyone enjoyed the Special Edition music. And why shouldn't they? It was done incredibly well. I especially loved the music that played outside of Governor Phatt's mansion.
  8. The announcement of Tales of Monkey Island' made me extremely happy and excited! I was over the moon when that was announced! I couldn't contain myself.
  9. I just played through 'Fate of Monkey Island 1' then, and you know what? I actually enjoyed it. It's very rough, and it's evident that it was an experiment, but it was actually entertaining, and you actually got one or two laughs out of me. I'll play through the second one tomorrow.
  10. Ooh, yeah, I just read on the forum... damn .
  11. Yeah, that's another great website! I've downloaded both of the 'Fate of Monkey Island' games from there. I'm yet to play them, though. I can't wait for their Monkey 5 Project to be done - 'Darkness of Monkey Island'. The screenshots look great!
  12. What other point-and-click games I've played? Loads. Sam & Max Hit the Road Sam & Max Save the World Sam & Max: Beyond Time and Space Sam & Max: The Devil's Playhouse Jolly Rover Broken Sword: Shadow of the Templars The Longest Journey King's Quest 1 (ADGI Remake) King's Quest 2 (ADGI Remake) Grim Fandango Runaway: A Road Adventure Runaway 2: Dream of the Turtle Jack Keane Insecticide - Part 1 ...and I've played many more, but haven't played more than a few hours into them, so I won't list them here.
  13. Ooh, that reminds me. Here's this project. There is a playable demo that has already been released, and the game has been made in your language - Italian, as it has been developed by an Italian team. I'm not sure if you're aware of this project or not, but I thought I would tell you about it anyway. From what I've seen, this game is quite impressive, and I'm really looking forward to playing the English translation once it is released. Of course, you don't have to worry about waiting - I envy you . Believe me, it will. This piece of info from the F.A.Q. sort of confirms it: ""MI - The Lost Years" is now called "Picaroon - The Lost Years" In order to prevent copyright infringement, we've decided it was for the best to rename the game and characters, so nothing can ever prevent you from playing this wonderful game we've worked so hard on (and still are). "MI - The Lost Years" was inspired by the popular Monkey Island Game Series, but didn't have too many direct references, so it was easy enough to "convert" to a whole original game." Also, if you look on the left-hand cave wall in that image that I posted, you will see a shadow of Murray. Knowing that Murray will be in the game is assurance for me that this game is definitely a Monkey Island fan game.
  14. Well, there is this project that looks quite promising. It's called 'Picaroon: The Lost Years'. It was originally titled 'Monkey Island: The Lost Years', but the team decided to change the name of the game, as well as the names of the characters and locations, in order to avoid copyright infringement. But it is the same game with the same story and all, just different names in place. The team working on the game haven't released anything playable as of yet, but they are apparently getting "very, very close" to bringing us "(something resembling) a playable game". Here's the promotional artwork for the first episode of the game, entitled 'Mysteries of the Deep': (bigger version here) ...and here are some screenshots: Fire It Up! Junkyard Mysterious Water Start Screen I really can't wait to see Part 1, because from what I've seen, the game looks very good for a fan project.
  15. Way to ruin the magic behind the piece, Laserschwert! Just kidding, that's cool, and quite interesting to see the whole process behind the making of the poster. Now that I see how much actual work went into making one of these posters, I can see why you aren't all that eager to do one a second one for 'Siege...'.
  16. Yeah, that would work fine. But make sure that you have Guybrush make a comment or something to let the player know that he is intending to shoot the skeletons in the longboats.
  17. Yeah, perhaps just put in an animation of Guybrush shooting the cannon 4 or 5 times. However, if you've already drawn the scene/shot, then it would be a waste not to use it, and in which case you should probably find a way to make the cannon game work. But, if not (if you haven't drawn up the shot yet), then I agree that you should probably just scrap it, and as I said, just put in an animation of Guybrush shooting the cannon from inside the ship.
  18. Seconded! I honestly don't know why there haven't been more released on Steam. I mean, the fans will be happier, the games will sell well, and LucasArts will be able to rake in the dollars by leeching off of the hard work of former employees. What more could they possible want? Is there actually any reason why more LucasArts games haven't been released on Steam, or is it just LucasArts being ignorant and stupid again? Extra Note: For anyone planning on buying The Force Unleashed, I warn you that the download size is 25GB. Now, that's twice my download limit, meaning that I'm not even going to download the thing. If you're in the same situation, then I would suggest going out and buying the physical version.
  19. Cool. Am I officially a beta tester in this project now ?
  20. I had: 1. Picked up the ramrod (this was the very first thing that I did) 2. Talked to Wally and made him cry 3. Picked up his hook 4. Walked outside 5. Used the hook on the ramrod 6. Used the gaff to pick up the skeleton arm 7. Walked back inside And when I walked back in, he was standing up. When I tried to interact with him, Guybrush gave the normal responses that he would have if Wally was on the ground. The only difference was that Wally wasn't in the correct position (the correct position being on the ground, of course).
  21. Ooh! A new screen, awesome! I'm going to download now, even if it is 11:00 at night . Edit: Well, after playing, I can honestly say that it was worth the slightly longer wait. The exterior of the ship looks nice, you've done a great job of Murray, and there are some good little pieces of dialogue that weren't in the original game. Only a couple of little niggles, though: - 'Guards' is still spelled 'gaurds' - After going outside, and then coming back in, Wally is standing up again. I'm guessing this wasn't intentional? Apart from these, I have nothing bad to say. Great job and keep up the good work.
  22. Good to hear! Also, good luck, I quite like the idea of a Full Throttle RPG, so I look forward to seeing this project develop.
  23. Ooh, come to think of it, yeah, that's a good point. I remember a similar project to this was closed down immediately after it was posted in the TTG forums. It was like this project, but it was a 2D, 'old-school' version of Launch of the Screaming Narwhal.
  24. Good to hear that the project is still going. By the way, if you're looking for some assistance with this project, then might I suggest creating a thread for it over at the Telltale Forums? There's usually a little more action over there than here.
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