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darthtyren's Achievements
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I'm with you I just got back in school and it takes alot of time away. I'm glad to hear your working on SotE and still finding time to work on your own project. I can't wait to see that snow module one day.
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Well, yes and no. Yes I am still trying to work on them, but I haven't been doing a lot of modeling lately. The only thing I have been doing in Max the last few weeks is messing with area models that are with the game and crawls.
As for modding of other sorts: both Har and I are back in school, which means not a whole lot of work for SotE, especially since he is also working full time.
On the other hand, I am miraculously finding time to work on writing the story for my own "fairly" secret project, which includes the snow module that I am hopefully destined to start working on again.
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Awesome, I always love Quanon's tutorials. I'll check it out when I get my new computer(hopefully this weekend).
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Ahh makes sense. Good luck with your mods and SotE. But in case you ever are interested in emitters Quanon wrote up a butiful tutorial. CLICKY ME Anyways good luck and happy modding I can't wait to see this snow planet one day.
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I haven't thought about snow actually falling for what I'm using it for, but I'm not sure. I've actually taken a prolonged break from my stuff to help out in SotE, so who knows when I'll have it done? Believe it or not, I've considered starting all over on the texturing a few times, breaking each model up into a few more pieces, and using 1 or 2 new textures to make it easier.
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Ahh makes sense I've never seen a winter module for kotor so I can't wait for it! Have you looked into adding snow actually coming down from the sky? Most modelers would say it's impossible for kotor but it's actually not too difficult. assuming you use an emitter, the kotor engine can actually handle it without signifigant slowing.
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Well, thanks. But really, I haven't given up on making my snow planet, I'm just wondering if there is a better way than what I am currently doing. What I did was start with a plane, then use soft select to raise the border of my area - which will serve as mountains, then braking it up into pieces, then the all-boring UVW, and that takes a ton of work when you're only using 1 or 2 textures for the whole module.
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have fun with the outdoor module Im currently working on a model that features an outdoor part and it can be difficult. One price of advice I have for you is if you want to make rocks look more natural use the cut function and have some fun with it you can get great looking rocks that way. But anyways let me know if you run into any issues and ill try and help.
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I figured out I was going about changing the walkmesh the wrong way is what it was. Turns out if I decompile the walkmesh file back into ascii and load it in max, I can get rid of those holes. Never worked out the lightmap issue, though.
Overall, I decided to drop trying to edit a module already in the game by importing it into max. And what I was going to use that particular module for, I went ahead and am now making a whole new outside area instead. Hello, trouble.
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Hey! Ever get those model issues from so long ago worked out? If not shoot me a message and I can take a look at your model now if you would like.
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After some bad confusion, I think I'm ready to try my hand at making new areas for SotE, if there are still any left to make.