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I figured out I was going about changing the walkmesh the wrong way is what it was. Turns out if I decompile the walkmesh file back into ascii and load it in max, I can get rid of those holes. Never worked out the lightmap issue, though.
Overall, I decided to drop trying to edit a module already in the game by importing it into max. And what I was going to use that particular module for, I went ahead and am now making a whole new outside area instead. Hello, trouble.