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Frigidair

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  • Location
    about 60 ping from you
  • Favorite LucasArts Game
    OJP
  • Resolution
    800x600
  • Height in cm
    0

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  1. Hey AgentJones ! long time no see ! My server is not online anymore but we host a play test of beta builds on saturdays now, everyone is welcome to join. 7pm EST(GMT-5). The beta builds can be found here: https://drive.google.com/folderview?id=0B0LcgsT7ZpqWdmdqbVQ4NmJPT3M&usp=sharing#list the latest build is rr1147
  2. It indeed doesnt have anything to do with the siege code but it was meant as fix for the turbolaser on t2_wedge (the turbolaser was a turret like in the screenshot, not a turbolaser.) but i'm just speculating here.
  3. nevermind that counter's the screenshot, i'm thinking it's because of something in the siege code but i could be wrong...
  4. Artus mine from jedi outcast, it was the level which i could get to one of those the fastest. Thinking about it, it might be an issue that's only present on JO's level's. Some extensive testing is in order!
  5. For some reason my server isn't showing up on the master server list. You can still add the ip to your favorites and connect.
  6. screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=311233473 When running a cooperative map in enhanced, some turrets are going to become turbolasers. I know this issue is related to enhanced because when doing the same thing in basic: http://steamcommunity.com/sharedfiles/filedetails/?id=311242344 This means that there's something in enhanced's code that does this that's not present in basic's. I've isolated the issue to the jampgame.dll in ojpenhanceddll.pk3 because when swapping the enhanced one with the basic one the issue doesn't happen. Anybody got an idea how to fix this ?
  7. This issue is fixed, all i had to do is put "1" instead of "0" to seta g_friendlySaber the jampconfig in the ojpenhanced folder.
  8. starting from today to until i get a second computer to run the server on the server isnt going to be on 24/7 anymore.
  9. You know those turrets hanging from the ceiling ? Well those will attack anything. In t3_byss when you enter the first corridor the turret will kill the npc's near it, it's like it selects any target in its range and disregards the team completely.
  10. All guns yeah and it's only in coop. Basicly guns always do damage but sabers don't to other players in coop. EDIT: So you can still damage people with your saber in coop, you jsut have to use saber throw and it hurts other players.
  11. Hi NickischLP, I sent you a friend request on steam.
  12. So yeah, in sp if you disable friendly fire there's supposed to be no friendly fire. While that works with the sabers, the guns still do damage to other players.
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