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Niemandswasser

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Posts posted by Niemandswasser

  1. 48 minutes ago, Thrik said:

    We already know their names. 😀


    The special editions have them credited as Freddy/Fred, Franklin/Frank, and Phineas/Fin. MI2 uses the shorter forms.

    While that's the Men of Low Moral Fiber as others have pointed out, I had no idea all three of them had names! I knew the tall one was Frank, but the other two I always assumed were nameless. I wonder if the names were in the script and just never vocalized or if they were given them for the sake of the credits? (Also, which one is Freddy and which one is Phineas?)

  2. 4 hours ago, Thrik said:

    It’s worth noting the floppy and CD VGA releases are different. For example, some art was slightly recoloured for the CD version, and as you noted the CD version also saw the removal of the ‘sprites are an appropriate brightness specific to the scene’ tech.

     

    Not sure about an exhaustive list. I know we’ve observed many things over many threads here.

    Let's not forget maybe the biggest change from floppy to CD: replacing the original text-only inventory with visual icons (and removing the extraneous "Turn on" and "Turn off" verbs).

    2-somi_1228.gif

    scummvm03071.png

    • Like 2
  3. 4 hours ago, ThunderPeel2001 said:

     

    Yes, it's true they removed copy protection... although I can't remember if they removed Lite mode? Is that true?

     

    I'm almost certain the CD release removed Lite. I remember a while back wanting to revisit Lite mode and popping in the CD thanks to computers doing away with floppy drives and being shocked to find it wasn't available.

    • Like 1
  4. 47 minutes ago, Ramen said:


    Well, to be fair, you did crop out my next sentence, which was "I don't know." And the sentiment that it was simply not a good movie was shared by many others. Even the main actors admitted they did not understand it. And it does not disqualify the two former options, it is still entirely possible they are the reason.

    You are making a whole lot of assumptions about what I think, that I have not even said anything about. I don't feel like anyone has failed me personally, I have said what I think, like everyone else does. You obviously do not agree with me, and that is fine, but I think it's a bit rude to use words like miserable, bitter and spiteful, and screaming, entitled child. If anything, that is how your message comes across to me, without me feeling a need to use that kind of language. I don't think I have acted like that, so I don't really think you are reacting the same way as me.

    I'm also here because I'm interested in (and love) Monkey Island. That doesn't mean any critical thought is not allowed. That seems a bit intolerant, honestly. I haven't said you should change your mind, but it does seem that you think you can and should tell me what to do. Feel free to not respond, that is everyones right, of course :)


     

     

    You keep doing this thing where you go "A lot of people agree with me" and seem to think that somehow proves your point, like if you can get a certain number of people to have the same opinion that automatically elevates it into an objective truth. It doesn't. I don't care how many people like their breakfast sausages with maple flavoring added--I think it tastes vile. Bring me eight million people who live and die by maple sausage, it's not going to change it for me. I don't want my delicious omelettes served up alongside pancake-flavored meat. If I find myself in the minority on that, then so be it. God grant me the wisdom to accept that the mainstream and I are out of step and the fortitude to live my life without materializing in the middle of pro-maple communities to call them all intolerant fanatics. I have better things to do than sit there Seething while everybody else Wolfs down their breakfast.

     

    As to my tone, I apologize for straying from the standards of civility and mutual respect you established previously:

     

    On 7/26/2022 at 2:52 AM, Ramen said:

    It's not so much that people are getting used to it, as they are tired of getting attacked by fanatics.

     

    On 7/26/2022 at 6:04 AM, Ramen said:

    I don't pretend to hold some kind of higher standard because of it, but I am used to engage in discourse over technique and style. Something I can tell the people in this forum is not.


    I'm not wounded anyone refuses to engage with me, I'm just pointing out that you are chasing away anyone who disagrees with your rose tinted view of what this is, and then parading around thinking you have changed peoples mind. Which you haven't. They just don't engage with you anymore, because you are gatekeeping and being aggressive towards them.

    And I did not miss your sarcasm. I just don't engage with passive aggressiveness in the same manner you opt to do when my world view is challenged.

    • Like 1
  5. 18 hours ago, Ramen said:

     Maybe he lost it, maybe he grew too old, like many people do.

     

    Or there's the third option, which is that he made the exact movie he intended to and it happened to be something you disliked. I didn't like Tenet either--I haven't liked a thing Nolan's done since Inception--so believe me when I say I'm not going out of my way to defend it, but saying a director you liked must have either aged out of his talents or forgotten how to use them without even considering that you maybe just weren't the target audience for his recent work is ludicrous. You're of course welcome to insist on viewing every piece of media you dislike as an instance where the creator has failed you personally, rather than as a place where your tastes and theirs simply diverge, but that's a great way to spend your life miserable, bitter, and spiteful. It's also the default position of a child who still thinks the world is there for the express purpose of meeting all their needs and who screams when told they can't have ice cream for breakfast, so don't be shocked when people react to you the same way. We're all here because we're interested in this upcoming game and have relatively optimistic expectations. The fact that you aren't and don't isn't going to change that, no matter how put out you are by our unwillingness to drop everything and go "Hey, Ramen hates how it looks! Let's talk about that for a while!" My strong recommendation would be to either adjust your expectations accordingly or, as I did after seeing Tenet, conclude that you've wasted your time on something that wasn't for you and go do something that brings you more joy. (Have you tried the Adventure Gamers forum? They've got a "Guess the adventure game scene" thread that a lot of people get a kick out of, and there have been plenty of newcomers joining in lately!)

    • Like 1
  6. 12 hours ago, Vainamoinen said:

    I predict that we will be shown absolutely nothing of the location Monkey Island™ until release. They've taken so much care to not show us anything. I'm rather certain that the entirety of Monkey Island is one big whoop boo boo spoiler alert. 🙈

     

    They have shown us a bit, though--we've seen the giant monkey head in a couple shots. The jungle area where we saw LeChuck in the trailer could be set there as well.

  7. 9 hours ago, KestrelPi said:

    Heh. Maybe ron should just add a pixellate filter in graphics options. It's amazing how just by pixellating it, my gut reaction shifts from 'this is new and scary' to 'this is old and familiar'. (I love the art style if it wasn't already clear, but it's also very new and so it always feels a little odd at first, just like CMI did I suppose.)

    foe2Hrk.png

    I think any chance of this happening went out the window when the troll patrol came out in force, even if they'd originally planned to include it. At this point I don't think there's any way to do it without it seeming like giving them what they demanded.

  8. 7 hours ago, Huz said:

    I assume Remi is thinking of Cheese Squigglies! Clearly distinct from CHEETOS®.

     

    Are breath mints food? Of course they are! Probably only a calorie apiece, too.

     

    In the Monkey Island 1 demo, the pot in the kitchen is full of unspecified soup. And if you add the meat it becomes "hunk of meat soup". And if you try to add the fish, it sucks to be you because Guybrush "doesn't like fish soup", the big baby.

     

    God, has everything after the first line changed colour just because I had the temerity to copy and paste the Registered Trademark symbol? I hate the future.

    The SCUMM Bar kitchen has stew in the full version. If you add the meat, it returns to your inventory as "stewed meat." Likewise with the herring--guess Guybrush grew up between the demo and the full game!

     

    Other foods:

     

    MI1:

    --Fettucini (obviously)

    --Wax lips (It's food! Look it up!)

    --Spice cake (One of LeChuck-as-Fester's manglings of "Threepwood")

    Bananas

    --Mushrooms (Guybrush hates them)

    --Lemon (a case could be made for Lemonheads, the candy, as well)

     

    MI2:

    --Muenster cheese (the Men of Low Moral Fiber's rat's name is Muenster Monster)

    --Potatoes (Bernard the chef is peeling and tossing them)

    --Vanilla (the color of the envelope with Captain Kate's belongings)

    --Birdseed ("parrot chow")

    --Governor Phatt references a lot of different foods when he talks in his sleep--can't remember them all, but definitely eclaires, cheese, and chocolate sprinkles

    --Whatever the fish is that Guybrush uses to win the bet with the angler

    --Honey (Young Lindy invested in a restaurant chain called "Gangrene n Honey")

    • Like 2
    • Chef's Kiss 2
  9. My unpopular opinion: Bill Tiller has always given me weird, uncomfortable vibes, and I never liked anything he did post-LEC. It always struck me as a bit dishonest how willing he was to present himself as part of the "LucasArts brain trust" when publicizing his subsequent solo games, glossing over the fact that he'd only ever been involved in the art department rather than with design or writing. He seemed weirdly fixated on being the one to restore "the Good Old Days of adventure gaming," despite not having any kind of track record as a writer or designer on the games to which he advertised his connections, and he seemed to assume that a fanbase would materialize for each project he put out on the sole basis of his involvement. Then there was the weird thing he started doing a few years back where he'd only refer to CMI as "The Pirate Curse of Monkey Island" because that was its "original" title in development...he just struck me as having an inflated sense of his own importance and a disproportionate feeling of ownership over a game to which he'd been one of many contributors. (I'm using the past tense here because he doesn't seem to be active in game design anymore.)  I've never interacted with him and he may be a lovely person for all I know, but in all his public-facing appearances over the years I just never got good vibes.

  10. 2 hours ago, OzzieMonkey said:

    I've always been confused about one joke in Curse, amd I was wondering if you guys could clarify it for me. On Skull Island, you can say "that diamond belongs in a museum!" to which King Andre responds "so do post impressionist paintings". Guybrush is confused and King Andre assures him that "one day, you will understand". What's the joke here? In Last Crusade, the response to "it belongs in a museum" is "so do you" so my best guess is that he's calling Guybrush a post impressionist painting. Would you describe Curse's artstyle (of the characters at least, if not the backgrounds) as post-impressionist?

     

    The joke is that that kind of art hasn't even been invented yet, much less become well-regarded enough to be in a museum. They're playing with the fact that everybody in the Monkey Island games tend to blithely accept anachronisms as part of their reality, but in actuality there's no reason a 17th century sailor would know what post-impressionism is. Also, it's funny because King Andre is playing at being the all-knowing villain with a plan the hero can't possibly grasp, but the "foreknowledge" he's claiming is just...what art movements will eventually get big? What's so funny about King Andre to me is how grandiose he acts versus how banal everything he's actually doing and saying is. (And Dave Fennoy's A+ performance of course.)

    • Like 2
  11. 39 minutes ago, madmardi said:

    How many actors has Stan had?

    Patrick Pinney, Patrick Fraley, and Gavin Hammond. Hammond returning for ReMI makes Fraley the only one-off, since Pinney returned for the two Special Editions. Personally I've never thought any of them got quite to the heart of his inborn Stanfulness, but Fraley was probably closest for me.

  12. 51 minutes ago, neoncolor8 said:

    Lucky you! When I played this game there was no switch for fewer in-jokes. It was too much tbh, i really hope they learned their lesson for RoMI. 

    It was the same for me. I played a couple of hours then stopped because it was just obnoxious. Played it all the way through after they introduced the toggle switch and...still didn't like it very much. If I never play another adventure game that's just about how great adventure games are it'll be too soon.

  13. On 5/10/2022 at 10:47 PM, Torbjörn Andersson said:

    By the way, some time ago I made some comparisons between the graphics of the different versions, that some may find amusing. First the three different graphics styles. I don't remember if I used the VGA or FM Towns version for the rightmost column but for these scenes it shouldn't make much of a difference. (The FM Towns version runs at 320x240 pixels rather than 320x200 pixels, though it's mostly just more wasted black space at the bottom of the screen.) The middle column is the TurboGrafx-16 version, showing both EGA and VGA style graphics, as well as the missing tree in the foreground of one scene.

     

    loom-ega-pce-fm.png

    Another comparision, this time of one particular scene. The VGA talkie version really... stands out?

     

    loom-montage.png

    And finally one where I added the CGA and Macintosh black-and-white modes. I think the CGA mode is auto-generated from the 16-color graphics. I know the black-and-white mode (only available for the 16-color Mac version) is.

     

    loom-modes.png

    Seeing all the various versions reminds me of my earliest Loom experience. I don't know how or why, but when I first played Loom on floppy as part of the "Classic Adventures" collection on my Windows 3.11 PC, it showed up in a bizarre 3-color presentation--yellow, black and white. In some parts of the game this rendered the dialogue totally illegible--I remember not knowing that Stoke had any lines, assuming that for some reason it just kept showing me his glowering face to let me know he was upset with me. Same with Cob. By complete accident I eventually realized that this was apparently happening because I was playing without the disk in the drive--putting it in caused the game to boot in full 16-color mode. None of the other games in that collection played any differently without the disk in the drive, and I've never heard anyone else mention this happening, so I've sometimes wondered over the years if I imagined it--but my memories of it are so clear and specific that I can't quite make myself believe it. (I remember being shocked on seeing Master Goodmold in EGA because I'd assumed he was wearing a full-face black mask with lenses over the eye-holes, and on seeing Fleece because I'd thought she was supposed to be quite elderly.) Clearly the game was never MEANT to be played like that, but I've always wondered what the deal was and if it ever happened to anyone else.

    • Like 1
    • Haha 1
  14. 1 hour ago, ThunderPeel2001 said:

     

    Creators wired that way should avoid reading anything. David Lynch avoids all reviews. Why? Because: "A good review is never good enough, and a bad review will kill you."

     

     

    Why should we put the onus on artists to avoid all commentary on the work they put into the world, on the assumption that there's nothing to be done about people acting hideously when responding to it, rather than on players/viewers/readers etc. to be more mature and respectful when offering criticism? There's a world of difference between "I never liked the artwork in Day of the Tentacle because it wasn't an aesthetic I ever enjoyed" and "You sellout hack, you only chose this art style because the corporate hog at whose teat you greedily suckle has rendered you a flaccid, boneless puppet." The first guy is sharing an opinion; if somebody can't handle that, yeah, maybe avoid any critique of your work. The second guy is being a prick, and we don't have to just put up with that as a fait accompli. Personally I think it's better and healthier for everyone to say "Knock that off, we don't need that here and you're making it worse for everybody" than it is to tell his target "Maybe just rearrange your life so you can't hear him, because he's never going away."

  15. I'm not sure where you're getting the idea that A) Monkey Island 2 has a bruised and battered reputation in need of rehabilitation, B) there's some widespread consensus that the ending confirms the "child's fantasy" take, with most players unaware of any ambiguity on the subject, or C) that the Mojo community needs reminding of the ending's finer details. None of those are true.

     

    Every single human being currently posting on this message board is aware of the ambiguities present in the ending, and of what Elaine and LeChuck say and do there. We've been debating it for 30 years. Some people favor one interpretation, others favor another, but NO ONE is operating under the misapprehension that the issue has ever been settled, and I'd need more than an article saying "Here's what people think" without citing sources or saying who "people" are to make me think we're somehow an anomaly over here in that regard.

  16. 49 minutes ago, roots said:

    I'm not proposing "broad policies" or anything of the sort, nor am I saying people must interpret the game X way.

    You just asked people to stop referring to the ending a certain way and keep insisting that, regardless of how others might read it, the game most objectively supports your personal interpretation of things.

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