Jump to content

Home

LowLevel

Members
  • Posts

    188
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by LowLevel

  1. I think that if someone doesn't like too much abstraction from the usual Monkey Island script, it's perfectly OK; we don't need to like the same things.

     

    This game, for sure, takes abstraction and implicitness to a very high level. For example, those who would have liked a final confrontation with LeChuck should consider the idea that the confrontation did actually take place and that Guybrush won:

     

    image.png

    The issue is that Guybrush exits from his fantasy before letting the player... play that confrontation or even explicitly observing it. Why I love this idea and I find it a refreshing change from the usual "beat LeChuck" ending, I can understand why some people would just like more of it.

    • Like 3
  2. Oh, I didn't notice there was an AI-related thread. 🙂

     

    If you are curious, I made a bunch of pirate-themed DALL-E2 images.

    Putting them here with the corresponding prompts would imply a giant copy-and-paste from the TWP forums, so I'll just link to the thread:

     

    https://forums.thimbleweedpark.com/t/a-discussion-with-an-ai/5121/116

     

    Here's an example:

    Prompt: “Old pirate playing chess with a monkey outdoor, street photography.”

    Result:

    image

     

     

    That thread contains also one of the funniest discussions I had with Guybrush (interpreted by GTP-3):

     

    https://forums.thimbleweedpark.com/t/a-discussion-with-an-ai/5121/20

    • Like 1
  3. The interesting part to me is that the island wasn't cut because it didn't work for the game but, according to the sign in the game, because of time issues.

     

    I hope that the developers will get a chance to properly add Cogg Island to the game, sooner or later, like Terrible Toybox did with two new rooms in Thimbleweed Park.

     

    Said that, the moment I saw that modified clock on Melee Island, in the first video clips, I instantly assumed that it had to do with a puzzle.

     

    I wondered how the star and moon elements on the clock face would contribute to the puzzle:

     

    image.png

     

    Well, maybe it's completely a coincidence, but the clock on Cogg Island also has a moon and a star element revolving around it:

     

    image.png

    • Like 4
  4. If you have a savegame of the first minutes in Melee Island, load it and try to make sense to what Widey Bones says.

     

    After completing the game, her words become a little more meaningful and I had the impression that some phrases were written as if they were referring to fans or to what fans might say after completing the game. 🙂

    • They all think they deserve it. Well, they do and they don't!
    • Lights out always comes sooner than you think.
    • It's a fairly good story. I wonder if there will be a sequel?

    Also, this might or might not be related to Cogg Island: "If you listen close, you can hear the gears grinding."

     

     

  5. I realized only now that at some point the museum closes and becomes a crime scene. 😐

     

    image.png

     

    1 hour ago, BaronGrackle said:

    Ahem, if the museum has a wanted poster with Kate Capsize's face on it AND the list of extensive crimes from MI2, then shouldn't that poster also clearly say the name "Guybrush Threepwood" on it a few times?

     

    Unless I am missing something from your observation, I would say that the assumption that the museum poster includes the list of crimes is false, because the poster is torn:

    image.png

     

     

    • Like 2
  6. 10 hours ago, Jake said:

    Maybe from the front page of the subreddit one can get the impression that the ending is massively disliked, because “I didn’t like it” posts are choking out the rest of the discussion, but when there is an actual poll, even in that community, extremely positive to at least neutral-to-positive reactions win out.

     

    Yes, this can happen in many unmoderated discussion forums. For example, the difference between Steam reviews and discussions in the Steam forum is striking. While the reviews are quite good (over 90% positive), the forum is full of trolls, flames, and people who feed on negativity.


    I was deeply misled by how negative the Steam forum was, I thought those few people represented a larger percentage of gamers, while they were just noisy.

     

    [off_topic]

    However, I have always found these behaviors fascinating from a social point of view. After a while, one begins to recognize quite easily the characteristics common to those who derive some sort of psychological reward from negative environments: their negative opinions are often not presented as subjective viewpoints, but tend to define inherent flaws in the game; the alleged inherent flaws are used as an excuse to point out the incompetence or moral flaws of the developers; sometimes they paint themselves as victims (the developers fooled/treated me badly); sometimes they feel unsafe and start looking explicitly for alleys ("Am I the only one who thinks X is bad? "). Although this may be a sad view, I also find it extremely interesting.

    [/off_topic]

    • Like 2
  7. On 9/26/2022 at 1:55 AM, BaronGrackle said:

    Do people feel Thimbleweed Park is a decent difficulty?

     

    I do. Thimbleweed Park was the game that was able to recreate for me the same complexity and "ah-ah!" moments that I remember when Playing old Lucas games in the past. I really think that several TWP puzzles were clever, creative and, still, largely logical.

     

    The puzzles of RtMI weren't very interesting to me, but for this specific game I didn't care much about puzzles. I was focused on the story.

    • Like 1
  8. 20 hours ago, Xantospoc said:

    The only others guys we know for sure were employees are the local fortune teller Corina (who also seems to be the ticket seller) and the man running the show, Stan.

     

    I have always considered the Voodoo Lady (who is sometimes called "the fortune teller", at least in the MI1 demo) to be a representation of an element common to Disneyland and amusement parks: fortune telling machines:

     

    image.png

     

    By the way, one of the fortune telling machines in Disney parks is the pirate Fortune Red.

    null

    • Like 2
  9. 15 hours ago, BaronGrackle said:

    Then I suppose I should just guess on these trivia cards asking questions about MI6 parts I haven't gotten to yet. 😐

     

    You can just skip those cards until you reach the part of the game they refer to. It's highly unlikely that you'll find only/mainly cards referring to future scenes or chapters.

  10. It's really difficult for me to separate the three Gilbertian games. It's a bit like asking me to rank each movie of the Back to the Future franchise: while some are better than others, I have always considered it a trilogy that should be consumed in chronological order and considered as a whole story, so:

     

    1) The Secret of Monkey Island

    1) Monkey Island 2: LeChuck's Revenge

    1) Return to Monkey Island

     

    2) The Curse of Monkey Island

    3) Tales of Monkey Island

    4) Escape from Monkey Island

     

    If I really have to rank the games of the Gilbertian trilogy, I would say: Revenge, Return, Secret.

     

  11. One of the reasons I did not find it unexpected that Terror Island was completely devoid of people (and life in general) is that, in my opinion, the whole place is taken directly from a chapter of (spoiler about a book)...

     

    Spoiler

    "On Stranger Tides". And that's a place where (normally) you can't find people but only mushrooms and spores that transform themself into animals (just as Guybrush says in RtMI)  and even body parts and fully formed faces (as seen in MI1). That's why the island is intentionally empty.

     

  12. 10 minutes ago, KestrelPi said:

    It's all interpretation of course, but I feel like there's a pretty strong implication that what we're seeing at the start of ReMI is the exact same moment as the end of MI2, but with some of the layers peeled back...

     

    Yes, I have to agree that the identical elements are too many to suggest anything other than that the ending of MI2 is already Boybrush reenacting his father's stories... hmm... I have to think at the implications of this.

     

×
×
  • Create New...