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EPC

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  1. Another suggestion. When Mame failed to recognize a software, we have information on missing files, bad CRC, etc With dreamm, we have just a small "I failed"
  2. The screensaver software is a nice addition, but I think it is very hard to find.
  3. Scummv put everything in the same directory. From Scummv Website. There are many notations, it could be easier to do a cp *.ogg " Place the converted audio files in the same folder that contains the other game datafiles. track01.ogg - track12.ogg track1.ogg - track12.ogg track_01.ogg - track_12.ogg track_1.ogg - track_12.ogg" Works great.
  4. in theory, the debug mode for Grim Fandango is related to the REG variable good times should be true for being in debug mode THe bug is that it is correctly put to false, still we have the debug mode
  5. AS I said, JK has Ogg music, so it was worth asking
  6. In fact my SOM CD version has no sound even using Adlib settings ? I also tried to add ogg tracks in the folder without success.
  7. I have seen that Jedi Knight can play music in ogg format when run under dreamm. Does it also works with the CD version of Secret of Monkey Island ?
  8. I confirm MOTS and JK work pas menus now.
  9. After 2000, many LucasGames were just developed externally, by Raven or the Collective, or worse console-only games. As a true part of LucasGames portfolio, I would be more enthusiastic to see Secret Weapon of Normandy made by Totally Games.
  10. Hi, thanks for the software If it is helpful, I can tell that I have tried to play the two Jedi Knight in the last beta (and the beta before), and they are stuck on login screen, either the keyboard is not responding (Jedi Knight), or the menu buttons (OK, etc) are not reacting to mouse action (MOTS). Both games work well on dreamm 2.12. Official Gog versions were tried (they installed well). I think both english and french fail. Also they crash Dreamm when trying to back to the Dreamm frontend. All other games I tried for the Win period are working (EMI, Grim).
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