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jojobob

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Everything posted by jojobob

  1. don't worry about the mod anymore. i got a link on the massassi.net forums. it's on http://3ddownloads.com/jedinights/jediknight/levels/TC the newer one is obviously fragpack 2.0. it seems to crash my game a lot since i installed TDiR. i get confused about how to uninstall it.
  2. lol, i'd love to explain but i'm bad at that
  3. oh, didn't know that, have you tried JK patch commander? it's easy enough to use.
  4. if any of you don't know which mod i'm talking about, it mods all kinds of things to do really wierd stuff. like fists, they turn you into the object in front of you (ex. a bed) and you can walk around as a bed and disguise yourself from other players. the bryar pistol deleted any object you shoot (ex. a bed, now you see it, FIRE, now you don't). all the weapons had rapid fire. the rail gun shot copies of you, or kyle clones. has anybody used this mod?
  5. Help! I'm looking for a really old JK 1 mod called Fragpack. Or maybe spelled Fragpak. It was one of the coolest JK mods ever. I can't find it on Kazaa, the internet, massassi.net, or some old backup discs of my computer. Does anyone have this mod or know where to get it?
  6. jojobob

    Sfx2

    ok, that's wierd, i tried it myself, doesn't work, what's your email address TK-8252?
  7. jojobob

    Sfx2

    ok, try downloading again if you can't get it, give me your e-mail address and i'll give it to you
  8. jojobob

    Sfx2

    that's wierd, i'll try uploading again
  9. jojobob

    Sfx2

    hmm, could you somehow encourage FM3 to use SFX? that would make the ultimate JA mod.
  10. jojobob

    Sfx2

    did you try save target as?
  11. jojobob

    Sfx2

    well there's no official link so i uploaded on geocities. it's 1.25MB since there's no new models or maps. it basically enhances the effects for multiplayer, but for some reason, has a big impact on me, hehe. now bare in mind that it's for Jedi Outcast MP, not JA. http://www.geocities.com/jeraldsl/SFX2.zip
  12. jojobob

    Sfx2

    I recently watched a couple of the old star wars movies to test my new TV w/ built in VCR & DVD . I noticed that the lasers in those old movies (ANH, ESB, RoTJ) went a lot faster than they do in academy. They're also not pink. They were a dark red without whites in the middle. I was thinking of a game i had that has "star wars realistic" lasers and gameplay. So i remembered an old JK2 MP mod: SFX2. I played it and found that the lasers went really fast, were pretty inaccurate if you shoot fast, make cool spark effects, and looked good. They also did lots of damage. Has anyone played this mod? If it were incorporated into ForceMod III, then FM3 would be the best, most "star wars realistic" mod ever. Is this at all possible? I also heard that SFX3 was being made but stopped because of some saber coding. It was gonna be for JA. I'd also like to know who the creator was and if he/she would give permission to FM3 team to use it, if they want to, and if it could be incorporated into JA/JO SP.
  13. i was playing with some stormtroopers on my side on a level (as a team of stormtroopers for fun) and it seemed stupid because the blasters were goint 2mph. i can't figure out how to make them go faster in SP. does anyone know?
  14. i couldn't take the pic because when i pasted after print screen, it looked all screwed up
  15. well, i guess the code for what the classes do for the npc is in the .exe or nobody found it yet... i'll make a pic of the stormtrooper, later though
  16. before i forget, i have this great idea. a new SP map called jawa shooting range where you're a tusken, there's a rifle in front of you for you to pick up, and you stand behind a short wall about waist height and pick off jawas (they only take 1 hit ). that would be so fun!
  17. has anyone equipped any weapon besides a lightsaber (you have to for this to work), and typed spawn weapon_tusken_rifle, and then walked over it to pick it up? i did an i had a WORKING tusken rifle. secondary fire shoots a bullet, and primary swings the rifle for a melee attack. you can also do it with a scepter (weapon_scepter) but the player holds it vertically and it shoots really weak disruptor rifle shots out (primary slow rof, secondary really high rof). the only cool thing about it is that jedi can't dodge it like a disruptor rifle. i've also tried weapon _tusken_staff but you can't hit anybody with it. (he only swings it and misses every time). weapon_noghri_stick doesn't work with primary fire, just gives me an error and shuts down my game, and secondary is flawed, you swing it around and green flashes on the tip, no firing.
  18. whoa, the first time, it gave me a page could not be displayed error, then i refreshed and got the same thing, so i typed the message over again in a slightly different way
  19. no, i mean the code for the classes, not their names in the npc files btw, my brother keeps telling me to say you got your name, TK-8252 from MotS
  20. what i want is not the names, but the code for the names btw, my brother is telling me to tell you that you got your TK-8252 from MotS
  21. yeah, where do you find them?
  22. where do you find the files that have the NPC classes for SP? i want to study them...
  23. they should bring back sam and max easter eggs like in the old jk games, they should bring back force projection from MotS (the kyle makes a dummy of himself that punches mid-air while you run away with force persuasion), definitely fix the saber fighting so its not run, spin, click click click click, swing, lucky kill, die, respawn, run, click, click (you get the picture), and they should make the RPG-like alignment chooser so you can turn to the dark side through your own actions (like in KOTOR). also, it seems there's a lot of dispute on which engine they should use for the sequel if they make one. i think they should make a new engine perfect for star wars saber fighting, force powers, dual weapons, etc. it may take a long time but with a good, solid, new, perfect star wars engine, they could make sequels until computer gaming graphics got sooo good that they had to make a new one.
  24. well the new version of the Lost Hope mod is out and there are dual weapons there, but my pistol mod to give it a higher rate of fire doesn't work for multiplayer. any1 know how to fix?
  25. it's really cool spawning a whole bunch of them, and then a rancor because after you provoke the rancor, it will start attacking them and about 5 of them will kill in a minute or 2! anyway, so has anyone figured out how to make it work for the player without mind trick?
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