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Everything posted by DemonKing

  1. Lego Nazis...cool. Maybe the bad guys can have a normal face on one side and a melting face on the other to recreate the last scene from RotLA...
  2. There is no good reason this title can't be released on PC except to make Lucasarts more money through exclusivity deals with M$ and Sony. It's quite possible a PC version will be released 12 months or so after the consle version. It'll probably be labelled as a "Special Edition" and feature of bunch of minor stuff not in the console release...
  3. The patch is now up at Lucasarts. http://support.lucasarts.com/patches/LSW2_Update1_01.htm
  4. I have the same problem on my machine (XP PRO) but it installs fine on my wife's computer (XP Home). According to the Lucasarts website they are aware of the issue and are working on a fix.
  5. Just noticed an error on the reference card - Captain Piett is listed as both a rebel and imperial hero. Could be a plot twist, I guess, but seeing aas there are only seven Imperial heroes I guess he was just accidentally added to the rebel side.
  6. I have it in my hot little hands (Australia)! Just arrived by express post. Unfortunately I'm at work and won't have a chance to install it till I get home this afternoon. I wish Lucasarts would get with the times though and release their titles on DVD.
  7. If Lucasarts had half a brain they would simply adapt the BF2 engine to Star Wars environments, slap on the John Williams soundtrack and SW models and special effects, and they would sell a trillion copies. Even more if they also have a stats/promotion/unlockable weapons option. Won't happen though because BF2 is too complicated to work on consoles, so instead we get a half-assed Battlfront sequel with controllable jedi...whoop de doo!
  8. I predict jedi will become the new jetpack troopers - meaning that every noob will play one every opportunity they get.
  9. Going on JK2 and JA, SWBF2 will be released as a full game, despite being nothing more than essentially an expansion pack (same engine, a few new tweaks and maps). Disappointing - I'm not sure if I will get it as SWBF just doesn't compare to what else is available on PC (eg Battlfield series, Call of Duty: United offensive etc)
  10. I finally beat RC (PC version) today - and I must say I was pleasantly surprised. The graphics, S/FX, gameplay and overall presentation was excellent. The game was remarkably stable (unlike KOTOR2) and ran like butter for me with all the options turned up. It didn't feel like a crappy console port either, which so many titles released on two platforms do. I gave multi a quick whirl tonight and it is good, brainless fun in the tradition of Quake 3 and Unreal Tournament. The only suggestion I can give is it would have been nice if the Super Battle Droids were perhaps a little less tough. Here's to a sequel. I give this the thumbs up for the best SW title developed internally by Lucasarts since Jedi Knight!
  11. They nerfed the Republic jetpacker...yipppeee! Finally I might get to play a game where I'm not facing 15 Jetpack Noobs at once (Kamino is the worst example here).
  12. Yep - I can't comment on whether the Republic is fun to play or not because of this...I don't think I've ever got to play them! Every time I'm on a CIS vs Republic server me and my 3 CIS comrades (plus 16 useless bots) are suddenly facing an unstoppable force of 20 Republic jetpackers! I really wish the PC version had auto-balancing/class number restrictions.
  13. Usually if a player dies on the team which has too many players, the computer forces them to respawn on the other team. Simple really.
  14. If every human player jumps onto the Republic side the computer force-moves players to the CIS side until the number of human players on each side are equal. Most multi-player shooters have this feature nowdays.
  15. I'm sorry if you are a jetpack lover but I'm sick of playing on servers where there are 20 human players and 15 of them are playing jetpackers for the Republic while 5, completely outnumbered, struggle vainly for 2 minutes as CIS before inevitable defeat. Either this game needs an autobalance feature or the 5th class should be restricted to perhaps a maximum of 2 per server. Or the clone jetbacker's airtime should be reduced ala the Dark Trooper.
  16. I prefer BF, if only because it has the real SW music and SFX - I just couldn't immerse myself in GC without that stuff...
  17. The game still has some problems - balancing issues, a bit laggy at times, no room for spaceships to maneuver and so on that others have pointed out, but IMHO it is still pretty fun. The graphics and atmosphere are really good (although slightly limited by the game's console origins) and it really captures a "Star Wars" feel - It's great watching At-Sts stalk through Endor or killing Gungans on Naboo! I'd recommend it if you are a SW fan and enjoyed similar games (eg BF series).
  18. Probably they just respawned and were still invincible. A couple of times I've respawned in Endor while the opposition have been spawn-killing and gone flying out of a tree house only to pick myself up again.
  19. Duoh! Me bad...For some reason I forgot that you could set the same key for different things depending on if one was inside or outside a vehicle. Well, after playing again today I will change it to: 5. Team Auto-balance. Particularly droids vs clones where every noob jumps on a jetpack. It's impossible to win Kamino as CIS because you're always facing 20 jetpack clones. I mean, I know they're clones - but sheesh!
  20. I was playing last night on Naboo as CIS. A Gungan was standing on a small hillock in front of me taunting away with "Messa go Boom Boom!" and trying to hit me with his little blue balls of snot while I fired away at him with my pistol (out of rocket ammo), when one of those giant floating droid hover-tanks crested the hill directly behind him and squashed him flat... I couldn't stop laughing for a minute at least. God I hope it was Jar Jar.
  21. Oh - I forgot to add: 5. Bind the enter/exit key together ala BF series. The number of times I've tried to leave a vehicle only to realise I have to fumble for a second key are beginning to wear me down.
  22. There are a few things that still need fixing for 1.2, IMHO: 1. Rocket damage needs to be upped. They simply don't do enough damage to vehicles at the moment to make them worthwhile unless there are 3 or 4 of you firing at once...and even then the load time is too long for the damage you do. 2. Fix the Droideka - folded up it's nearly impossible to get it going in the direction you want it to go as the controls are just a mess. It wouldn't hurt for it to be a little faster when unfolded either - at the moment it get's owned by clone jetpackers. 3. A sprint button would be nice ala COD:UO, but I can live without it. 4. Finally it would be nice if you could set your own filter for the server list, so for example you could only see servers without bots, for instance.
  23. Guys the list is a couple of month's out of date, hence: "THE "HARVEY NORMAN" TOP 10 FOR 23-8-2004" in the title - it should have been obvious since the Sims 2 was missing! If you check out the list of top-sellers on gamespy.com's PC list then SW:BF is sitting pretty at #4 behind two versions of the Sims 2 and Rome:Total War. # Top Selling PC Games (by $) for 9/26/04 - 10/02/04 Sales Ratio 1 The Sims 2 Special Edition 100 2 The Sims 2 68 3 Rome: Total War 55 4 Star Wars: Battlefront 42 5 Call of Duty: United Offensive 21
  24. I would be frustrated if I had the game...but the damn idiots I ordered from sent me the SW OT on DVD instead, and now they're out of stock of BF for PC, so I'm still waiting! LOL!
  25. Does Darth ever crush the life out of any of is own troops when they do something particularly stupid and/or incompetant?
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