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Akril

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  1. Thanks, everyone! I think I'll ask the folks at DeviantART if they spotted "something" in this drawing and see how many people (if any) are as keen as the fans here. Akril
  2. A hint, you say? All right... Do you see any familiar shapes floating about? Akril
  3. Thanks! I made this with Paint Shop Pro 7, by the way. I could never get the hang of Photoshop. So... Nobody's noticed the little bit of heavy symbolism I threw in yet? Nobody? Akril
  4. Yep, it's my first bit of GF fanart. I started it months ago, then finished it a couple of nights ago. As the caption says, it's most of the remaining main characters spending some time alone after the events of the game, with the focus on Eva, and for good reason. Enjoy. http://www.deviantart.com/view/14012785/ Akril
  5. Hmm...I guess I could submit some screenshots of this bug to the GFN, since this seems to be a rare occurance. Akril
  6. Actually, when you are talking with LeChuck at the beginning of Part 5, if you ask him about the history of the members of Captain Marley's crew, when he starts talking about Rapp Scallion, Guybrush has a very vivid flashback of the time he temporarily resurrected Rapp in the crypt on Scabb Island (complete with visuals straight from MI2). Costume 328 is the late Charles de Goulash floating down to the Goodsoup Crypt, using his blanket as a parachute. Costume 398 appears when Guybrush is having his Rapp Scallion flashback. Costume 438 appears to be a mask of some sort for the illuminated signs at the carnival. Akril
  7. I guess my saved game must have been a lucky accident. I've been trying to determine what variables (talking to the agent, talking to Meche, the agent's position when saving the game, etc.) caused this bug to happen, but I haven't had any luck duplicating this fluke so far. All I needed to do in this particular save was turn Manny around from where he stood and walk him over to the LSA agent, getting him as close as possible. Akril
  8. I was snagging some reference screenshots from GF yesterday, and ran across a possible bug that struck me as pretty funny. I restored a savegame in Year 4, inside the casino. Manny was standing beside Meche, facing Charlie (I probably tried throwing the sheet over him once before I saved). The one-armed, unicycle-riding LSA agent was standing in front of the far left slot machine, and I walked Manny over in his direction. I got stopped by an invisible barrier around the agent (which I assumed was normal), and as I was trying to remember which key I had to press to interact with a game character, the agent backed away from his machine, and instead of wheeling over to the other machine, kept cycling backwards over the casino floor and eventually floating up into the air and off the screen! When I restored the same game a second time to try to recreate this, I was successful, as I was the third and fourth time I tried. Once I tried following the agent, and his gravity-defying route took him out of the slots area, through the upper floor, making it look like he was wading through the carpet backwards, and eventually disappearing through the far wall! And even after he vanished, I could still hear the cheery squeak of his unicycle. Has anyone else encountered this, or am I the only one to have done so? Akril
  9. An interesting story about this animation... I posted a link to it on a fairly busy message board that I visit every now and then and created a mini-contest to see who could guess what 1998 adventure game that voice clip came from. I figured, with specifics like that, and GF being one of the best games of all time in some gaming areas, it would be a matter of a few days before someone came up with the answer, right? Wrong. Very wrong. Nearly 1,600 members and no one even guessed the clip was from a game from Lucasarts. The person who finally got the answer was a diehard adventure gamer who was a friend of one of the forum regulars. *Sigh...* Popularity has a different meaning in some places. Akril
  10. What really confuses me is that Old Town Radio calls its collection "The Complete Box 13 Radio Series", and also repeatedly claims that you can order "18 CD's with 52 different shows", while I got 17 CDs and only 48 complete episodes, with a 50th episode that is incomplete, as well as a repeat of one episode that is also incomplete. If you only have 48 episodes, I think it would be a good idea if you changed the text on the Old Town Radio webpage Just a few more trivial things about GF I thought I'd post a thread about. A while ago I mentioned that the cats at the race track might be based on Oaxacan wood carvings. (Hope these links work) Here's a photo of a carving of a leopard... And here's an assortment of carvings. I'm still not entirely sure why Tim Schafer (probably) based the cats on the carvings...but then again, I'm not entirely sure why he chose to create elephantine cats that ran in derbies like horses. Another thing I've noticed is the designs on the characters' hands. Most of the main characters have distinctive designs, while most of the minor or infrequently appearing characters have a stylized metacarpal pattern. Manny and Meche have simple, yet aesthetically pleasing line designs, while Nick has an elaborate double spiral that reminds me of a Celtic triskel, minus one loop. Domino (naturally) has a pair of dominos on each hand, and Salvador’s hands are plain white. Hector's hands seem to have elaborate crucifix designs (I’m not sure how to interpret this kind of symbolism. It could get too violent in here). I’m not sure whether the dolls that the characters are based on have similar designs or not. Lastly, I’ve noticed how Hector’s skull is considerably different than everyone else’s in the game. Different colored lines and dots accent his features, and at times he seems to have actual eyes. I just realized that his head looks a bit like the sugar skulls that are made to celebrate Dia de los Muertos (apparently they are called “calaveras”, but some sources have stated that that’s what the little skeleton-populated dioramas are called…or sometimes, the skeleton figures themselves). I couldn’t find any good photos, though. Akril
  11. That's happened to me too, right at the beginning. There's been some discussion about this, and apparently it's just something that the programmers missed. It is pretty amusing, though. Akril
  12. Thanks, all! The frames were drawn on the computer with the mouse in Paint Shop Pro, with one frame per layer, then made into a GIF and exported into Flash, where I synced her mouth movements with the various sounds. It's not the same cheetah as the one in my avatar, they're different characters. I'm part of a fandom that creates its own characters for roleplaying or other devious means. I just like to draw animals. Akril
  13. Wow! It's great to meet somebody who can write and draw. Great job. Akril
  14. I must admit, I have a strange fascination with Lupe's voice. After some indiscretion, I decided to use some of her lines to breathe life into one of my own characters... And I don't think she turned out that badly... (The animation might not be in sync with the sound the first time. If this is the case, reload the page or right-click on the animation and select "Play".) Akril
  15. Ahhh, the inability to talk to Dom in Year 3 and thus make the plot just a bit less nebulous...so unfair. I think some of them might have been, however some of them are in the game, just a little harder to find (for instance, Eva's "Ooh, what is that, custard?" line and the brief dialogue exachange that follows it can be triggered if you show her the mouthpiece of auto-body filler before biting into it). Some lines weren't even voiced. They're in the text file, but nowhere else. One such line is when you use the coral hunk on the pigeons. Of course, this is impossible, since you have to use the coral to get to the pigeons in a way that makes it completely unobtainable. The dialogue is still pretty funny, though: "Stare into this glowing rock and feel your eyelids getting heavy...heavier...What are ya? Too dumb to be hypnotized?" A few (voiced) lines that I haven't been able to find in the game are from Year 4, when Manny is taunting the alligator after finding the florist's hideout ("Worked that kink out of your tail yet?"). Another line that I haven't found a way to trigger, even though it's in the code,is Manny saying, "I don't see how Sal, with all his crazy conspiracy theories...forgot to mention to me that there were alligators in the sewers!" I should do a bit more sniffing around in the actual game to see if I can find where some of these lines exist... Akril
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