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Gotaiken

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  1. fixed, but in sp i get weird bugs... like i dont see cutscenes...
  2. it says loadtga:clourmaps not supported file "gfx/mp-automap/mpauto_frame_left.tga" with mp and wit sp it says that the file is not a jpeg file, what did I do wrong?
  3. whats goodie razor whats ur aim. we gotta lot to catch up on

  4. hey razor glad to see you kept up wit it, dont know if you remember me from way back when, but anyways, im getting an error, fresh install got the patch, then i installed ojp and when i start a map it gives me a tgp error, any clues?
  5. OMG yes OMG yes OMG yes OMG yes, this makes so much sense and should help saber combat a lot.
  6. griever i was thinking about that, i think that that would be the best setup for the type of game this is
  7. I like the crouch before big jump idea very good, very good indeed.
  8. I whole hartedly agree with the both of you, we need to make this game more skillful and fast at the same time. Sadly however, I dont believe that this is the direction that the creators want to go with this mod.
  9. umm so is this primary = normal (i.e. yellow) secondary = weak (i.e. blue) primary +secondary tap = melee primary+secondary hold = heavy attack (i.e. red swings) This not only adds more control but promotes more intuitivity.
  10. Actually i proposed this idea since razor said that with the new blocking system in effect he wants the blocking button gone. further more, attacks from diffrent styles dont need to transition. None of what I proposed messes up anything anymore then using the normal system would, it just adds more control, intuitivity and variety. Adding more control the saber = more skill application = better sabering. Other thing, you are putting toooooooo much priority on melee attacks, the game is about sabering not hand fighting, adding more control to the saber should be the very first priority, the way the game is melee moves will never be the main thing, sorry. It makes more sense to give more control to saber fighting, and the best way to do that is first start by making all saber styles accessible at any moment at any time. Turning and faking and feinting are also priorities. Melee and throws simply arent going to be spectacular with this engine. Blocks dont need a button with your new animations, dodge never needed a button, melee and grab are still button controlled with my setup, plus you have the ability and variety of throwing any attack into the mix at anytime.
  11. not really, its quite simple actually primary attack = medium attack secondary attack = light attack primary + secondary attack held = heavy attack primary + secondary attack tap = melee not much complication complete control and intuitivity
  12. How about this then, so razor doesnt need to buffer. Primary Attack = Medium Attack Secondary Attack = Blue attack Primary+Secondary Attack Tap = Melee Primary+Secondary Attack Held = Heavy Attack Lightsaber Switch, Tap/Hold While Moving In A Direction, not attacking = Turn Lightsaber Switch, Tap While attacking = Cancel Attack Lightsaber Switch, Hold while attacking = Fake, after the fake is initiated directional buttons move into the diffrent fakes, the button no longer needs to be held and pressing the attack button will result in an attack determined by the direction = Fake system. By making the lightsaber switch button f, on the normal asdw setup, and by making it so that you remain in fake whether or not you are holding the lightsaber switch button and until you tap/hold attack again, you can effectively make this setup quite easy as well as intuitive. If fake is not held unless light saber switch is held then you have a problem, people wont be able to press all the asdw keys while holding f, but with it held even after fake initiated you have a fault proof system. With this setup you dont have to do any buffers, and you can still access fakes, feints, and turns easily. You have access to all attacks of any style at anytime and because of this the lightsaber button is not needed, you can perform melee attacks and what have you, perfect.
  13. keshire go to the thread saber control methods i got an idea for everything
  14. great work keshire, but may i ask what these melee moves are for.
  15. yeah, and by using 2 buttons you can access all the saber styles without ever having to change, which adds more tactics strategy skill and control to the mod.
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