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  1. Mojo, this is Salv from dfmod

    I was wondering if you could do me another favour?

    Well I never managed to get the second package you uploaded, that is..the stuff you guys made. I just got the original extras package and lucky I got that. My internet is so slow where I live.

    I was wondering if you could just zip the maps files together with whatever shaders and textures you made and email it to me. It shouldnt be very big at all as map files zip really well. At any rate just the map files would be fine as I can figure out what textures you would have used. Im attenting to put a patch for the 6-level demo that includes the seventh aswell as fixes, I dont promess anything but we'll see. So anything you've done would be of great help.

    my email is s_barale@yahoo.com


    Thanks very much.

  2. Thanks for all the kind words everyone. They mean a lot. There are some areas I'd like to improve but the level is otherwise 100% complete. There may be plans in the works but it's too early to say. I'll keep everyone posted as things progress. Thanks and thank you for all your help.
  3. Contrary to popular belief I'm not dead. Unfortunately, I'm pretty sure this mod is. Naturally, given the exuberantly long period of time since any updates, I owe everyone an explanation. Which is simply: life gets in the way. This past year has been a roller coaster - lots of highs and lots of lows. First, my grandfather fell ill last year (when the mod was unfortunately plagued by menu issues that I've been unable to correct on my own - and attempting to contact Fracman for help proved futile - he was as scarce as I've been as of late) and, quite sadly, passed away earlier this year after several hard-fought months. On the upside (for me, at least) I have a new job which affords me some degree of financial stability and independence, for the time being. The downside is that it leaves me pretty exhausted at the end of the day and gives me little time to pursue all of my interests, game design - which is rather taxing and a lot more effort than you may realize - being chief among them. All of this should have gone up on the main page except... I nearly suffered a Hard Disk crash recently that forced me to back up as many of my personal files as possible. I believe I've saved the most recent data from the Mod but it's going to take a while to sort through everything to be sure. On top of that, I have to track down my login info for the DFMOD website. So until then I can't officially update any news or downloads. Given the logistics and the fact that this community has dramatically shrunk with the lack of a new JK game - the only major project that still seems to be going strong is OJP and that's likely due to the loose nature of the modification - at least compared to ours - it's pretty much impossible for me to finish this game on my own, even if I had all the time and dedication in the world (which, sadly, I don't). It hasn't been an easy decision to make, which is part of the reason why I haven't updated in so long - I didn't want to admit to myself that there was no way I could reasonably continue (and who wants to wait another six or seven years, at best, for the whole thing. But the writing is on the wall at this point. At best, once I get things sorted I'll upload the finished Detention Center revamp and what I've completed of Nar Shada and Jabba's ship (which are significant), though I don't foresee much beyond NS seeing a full release. So, as of today, 1/26/12, DFMOD is, sadly, done. I will make it a point to get the remaining unfinished assets out there so anyone can play around with them as they see fit. Peace and May the Force Be With you. EDIT: No sooner had I completed this post than I found the login info. So it's officially going up on the website. It IS official, as of now.
  4. The second demo for "Dark Forces: A mod for Jedi Academy" has been out since 2004. When will you restore the FAQ portion on that page?

  5. Anyone else get the feeling there's a part of the level that's missing - right between end of Starkiller's free fall (awesome, btw) and the part where you use Force Grip to smash the forcefield generators? That fading-to-black/fade in transition seems really awkward, not to mention the next area is at the bottom of some of kind shaft, with no visible entrance. Otherwise, loved the demo. It seems like the targeting system has really been improved, which is one of the few things that really bugged me about the original.
  6. Just to let everyone know, we have some new screenshots of the work-in-progress Nar Shaddaa level up on our site. I've also addressed some questions regarding the new release structure. I hope this goes a long way to clearing up some of the confusion but I'll be happy to answer any questions you have in this thread. Peace, DSM.
  7. The Q3 engine is extremely dated, though. Mind you, it's not terribly ugly to look at, given the quality of the models, textures, and environments that Raven pulled off in both JO and JA, but there's just so much more opportunity for lusher, larger, and more inventive environments with a more powerful graphics engine (not to mention it'd be easier to mod with the kind of integrated tools that Q3 lacks). To the topic at hand, I would never spend $60 or more on a product just out of franchise loyalty. If I'm hearing good things and it looks like a game I would enjoy, then I'd be all over it, but it has to deliver on these first. Right now, I'd consider a hypothetical sequel a tentative purchase, though I really want to see official remakes of the first three games with modern technology (especially Jedi Knight).
  8. http://www.darkforces.jediknight.net/index2.shtml The summation of the news: We're releasing the mod in three parts now and the next release should be coming this fall. Peace.
  9. Hey, Corto. Nice to hear from you. It's been a hectic summer for me, between freelance illustration work and family-related issues. I've been in the process of restructuring the mod's release framework and it's a bit of a job. Instead of one big release, I'm planning to divide it into three parts, to cut down on the file size as well as a provide a work around for some problems we can't correct (mainly menu-related). If you're still modeling, there are a few we need to complete the project - the Phase 2 DT, Kell Dragon, Phase 3, and the welding arms on the Arc Hammer. PM me if you're interested.

  10. I heard you are the new boss for the Dark Forces mod. As a former team member I came by to say hello and to check on the mod and see if you guys need any help.

  11. Oh yea TFU2 looks real wicked. The story has me interested too. But I really cant wait for Killzone 3 and inFamous 2.

  12. Mapping work, mostly. I don't think we've actually finished anything for the Ark Hammer but the rest of the levels have made pretty good progress.


    I haven't really been following Shattered Dimensions (not much of a Spidey fan). I'm really interested in War for Cybertron and TFU2 (of course).

  13. Cheers man. Ive been holding off on the pc for awhile as theres a few games Ive been wanting and some films Im wanting to see lol. Arkham Asylum is really good. Im hoping Spiderman Shattered Dimentions is like that for spidey.


    Great to hear you guys are still at it. I dont care how long it takes I just want it fully finished. It will be a huge acomplishment not just for you guys but the whole modding community. If I can be of any help let me know cause Im more than happy to lend a hand. You guys cant be that far off finishing the mod can you?

  14. Hey, dude. It's been a while. I'm still trying to work out the menu issues with DFMod (I have no idea what I'm doing in that regard so I've forwarded the issues to some of the old team to check out). I know the pain of wanting new games but having to wait a long time for the price to go down. I'm STILL waiting for Arkam Asylum and Bioshock 2 to reach a decent price around here. I should be able to get TFU2 for by birthday for free, though. :-) Good luck on the new pc!

  15. That's pretty much been my understanding. We've used the original voice clips from Dark Forces for our mod. Ibanez, great work, as always. I'm assuming that last shot is the power generator behind the Katarn house (it's been a LONG time since I've played that level and it seems to have changed, visually, quite a bit)?
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