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ParanoidAndroid

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Everything posted by ParanoidAndroid

  1. I would like to see more complex base structures as well, especially on the more epic, large scale battlefields. It would add a nice diversity to the battlefield. On one hand you would have the open field combat of the main battlefield, then you would have the tight corridors of the base you ultimatly will have to storm/infiltrate to acheive certain objectives. Of course they should have devices that have some sort of impact on the game (Like capital ships, this has been done to death already though...) Like perhaps some sort of radar room, which allows you too see enemy units within a certain radius of the base, or maybe a security center where you can take manual control of Auto-turrets situated around the base, or 'Lock Down' certain areas by sealing it's doors which would slow down enemy progress, forcing them to use drastic measures (Engineers anyone?) To blast through. It could also add a lot of prospective objectives to the game, like blowing up the sheild room or whatever. There's tons of ideas that could be implemented.
  2. I would hope for better, more realistic graphics/gameplay in general. Along with that, I would like to see battles with more sort of objectives or strategies, along with more immersive (not necisarily larger, although that would be nice) maps.
  3. Yes, If I felt it was a drastic enough improvement of the first two.
  4. You definetly want to keep your distance from shotgunners, the further away you are the less of his shots will actually damage you. If he's already very close I would try rolling, or moving around him so he can't get a good shot off. As for det packs, I don't think the explosive radius is as big as some people think. I've seen it blow up right next to people and do nothing, perhaps while it appeared that they were close enough to be damaged they really weren't. If it wasn't due to TK being off of course.
  5. I would like to see battles with some discernable objectives. Right now the objectives in BF2 are very basic, usually 'capture lot CP's' or 'shoot teh other guys' with strategies being, the CP's that spawn vehicles are more desireable. Now there is nothing wrong with these objectives, taking CP's and eliminating enemy soldiers are decent objectives. I'm just suggesting building upon these ideas too give the battles more depth. Perhaps give certain missions campaign esque objectives, such as eliminating certain NPC's or destroying some important computer somewhere. While these objectives arn't 'mandatory' like they are in the campaign, they do have an important effect on the game. Like sure, you don't HAVE to destroy there AA turret control counsol, but if you don't your reinforcements will have a constant drain as the hypothetical 'transports' get downed. Maybe they could even show the ships getting shot out of the sky's. Whatever. The idea is for there to be a bigger battle going on around all the CP captures and people slaying. Somthing tangible to work toward. Or maybe certain CP's could be more important then others. Sure all let you spawn and some give you vehicles, but maybe a certain few give you control over elements on the map. Maybe on certain missions some very important CP's (VICP's) would win you the game just by capturing them. Sure the smaller ones give you better map control and some vehicles, but only the enemy command center CP lets you win the game if you hold it for 20 seconds. It would give both sides somthing to work for, attackers are trying to capture this stupid post and defenders are just making sure it stays safe. Of course it would take like twice as long to capture, or maybe would require an officers presence to capture it. Or somthing annoying to make it more 'challenging'.
  6. Not necessarily. It would help make the Jet Trooper worth while for one thing, perhaps it would only work if it hit the vehicles weak point? It would still have the advantage, but would require you to use some skill too use it.
  7. I definetly see a difference in the two. In BF1 it seemed like the jet trooper had about as much health as the normal soldier (maybe a bit more) However in BF2 he seems to have only a bit more then the scout class, at least thats what I've observed.
  8. Maybe if they gave the EMP gun the ability to lock on, like the magna guards weapon. It would still be rather slow, but at least this way it would drift in the general direction of the target, and with splash damage might actually do somthing.
  9. Yes, Bothans are one of the few speacial classes that I actually use as well. The other two being the wookiee and Clone Commando, although not even these two so much. The jet trooper and Dark trooper can have their uses, but I find them to be a bit too frail for most battles. I can't use the droideka to save my life, however the magnaguard has a lot of damage potential, but usually doesn't live up to that potential. As for the imperial officer... well yeah I don't think I need to go there.
  10. I agree as well. Iv'e noticed the speacial classes arn't worth the effort 9 times out of ten, however there are moments where they shine. Really I think they spent so much effort making sure they weren't overpowered, that some of the classes really got toned down in the usefulness department.
  11. While it is fun to play jedi for a time, now I'm finding it more of an annoyance. I think the jedi class idea has potential in certain situations, perhaps making them a very elite class on certain levels. But like other speacial classes their numbers are limited, and they require a great deal of points to unlock. Or speacial levels or modes where a team of jedi is placed against one of the basic armies, and horribly outnumbered. Geonosis comes to mind, Jedi Temple as well. But for average conquest battles, I think jedi are fine the way they are. You can have 'em if you want. But it's just as possible to turn them off. Now if they had the option to make Jedi heroes NPCs (ala BF1) That might be nice. It goes without saying they'd have to be a bit brighter however.
  12. I like the idea for faction specific campaigns, but I'm not sure I want them to link up into one continuous campaign, like BF1. Instead I think each would get their own seperate path playing their side of the story each with a seperate set of goals and endings. Maybe some missions could sort of 'overlap'. For example, at the start of the rebel campaign some missions are the ones you played as imperials, only now your fighting from the rebel perspective with your own unique set of objectives. Such as holding off the empire for a certain period of time while an evacuation is prepared, or maybe hiding explosives around your soon to be abandoned base. Later the missions would be pure 'rebel only' missions, until their last fight. The space battle above Endor.
  13. Yeah, it sounds like an okay idea, but maybe a bit... I don't know, RPGish(?) For battlefront. I don't really see the point of entering/leaving halfway through a battle I guess. I've been in favor of maybe some level specific factons or units. They could add an interesting flavor to some maps. Maybe some could have a sort of level specific weapon/ability that gives them a bit of an edge over the otherwise more advanced enemy.
  14. Tantive's a good map too. I love sneaking about the corridors as a Bothan Spy, incinerating those pesky engineers before they can use their detpacks.
  15. Nah, probably 7 or so if you count all the breaks. Ragdoll physics could be cool, just so long as they don't go overboard. Just because we don't want cardboard dead guys, doesn't mean their bones should be made of rubber!
  16. I never really noticed a difference, execpt perhaps the swbf1 grenades had more 'bounce'. Maybe thats just my imagination, still it led to many an unnecessary death on my part. Ahh fond memories....
  17. I'm going to have to say SWBFII, I think it's a major improvement from SWBFI. Unfortunetly it seems for every improvement there's some pesky detail you wish they hadn't meddled with, or somthing that just didn't live up to expactations. So there are cases where I'll whip out swbf1, just to remember how things were.
  18. I'm actually fond of Naboo, I was a bit put off by it at first because of I wasn't used to the night setting, but now I find it to be one of the more fun maps. It's odd, I never liked Theed in BF1 but now I find it's becoming my favorite battlefront. Besides that I'm fond of Yavin IV (surprisingly) and Hoth is always fun (although I always wish their was more to it somehow...) And Kashyyyk, if just to snipe.
  19. Yeah, I have noticed this on several levels, especially space maps. You just see this big crease in the background where the corners of the sky box are... And I definetly think more Death animations are a given for the new game, they just go right along with better graphics in general. I'll admit, it's not the most important complaint but it is kind of unrealistic to have everyone die in practically the exact same way, and I think it would add somthing to the battles. And while we're at it, would it be too much to have the SBD's death explosion to use actual SBD parts? I'm sorry, it's just somthing that bugs me.
  20. Woah, it's been a while since I've checked this thread. I like the ideas of destructable enviroments, even if it only can be in specific strategic spots, and the whole form a squad thing. Although it would be nice if the AI could do intelligent stuff like that without having to be told too. Anyway, I might have posted stuff like this before but after playing the game fresh after a short break here are the things I have noticed that I would like to be changed. First, I would like it if lasers did more damage, it's ridiculous about how many shots from a pistol you need to take just one guy down. Also unit speed could stand to be reduced a tad. I think turrets could be made more useful as well, right now their just deathtraps. Perhaps if they could fire more rapidly or the shots were more powerful they could be more useful. Somthing to help make dying more painful might help as well, although I think the countdown time can be annoying enough. Perhaps some maps would require reinforcements to be shuttled in via transport? After a certain amount of people die, a transport appears on the map carrying all these players as new soldiers. It lands and then takes off again, but it only appears after so many people die so you have to wait out of action for a bit. It would make dying more annoying and so make it somthing too pay more attention to. Another interesting idea: How about the number of troops on the map is linked to the number of spawn points you control? For example each side gets a base value of like 20 or somthing, and for every additional cp they get +5 maximum players. That way, if your down to your last CP it isn't overcrowded by players and bots getting in each others way and getting easily wiped out by grenades and it makes it more important to control CPs. Plus you don't want to die if your team only has a few CP's as you might not be able to rejoin the battle until another 'free player' spot opens.
  21. Yeah, the AI definetly has a grudge against the player it seems. I've had a whole tank turn around and start blasting at my hiding spot, when I was just a usless half dead sniper, completely ignoring my dozens of allies who were right in the open. Just a tad unrealistic in my opinion. And I've seen the sniping thing too occasionally, at other times they go spastic and start rolling and straffing in completely random directions.
  22. Yes it is very easy to underestimate the 'pea shooter' heroes. But you've gotta be very careful when using them, one false move and you end up on the wrong side of a lightsaber.
  23. Yeah, they don't really 'creep' do they? Still it's always slightly creepy when you see a CP go neutral, then when you get there nobodies left alive... from somewhere to the side of the screen you hear a small squealing noise. You turn to fight but are too late, cut down by the pig lurking in the shadows.
  24. I'd be that bewildered rebel soldier sleeping in a broom closet on the Tantive IV (avoiding work as usual). When suddenly I wake up and quickly return to my post only to find everyone gone... That or I'd be some random Alien in some random cantina, just waiting to sell my services to the highest bidder. (or most desperate, we can't all be Solo's or Fett's ya know.)
  25. Thats the way it is with most villains I think. Maul is such an obvious choice (Sweet weapon, 'I'm gonna kill you' glare, and his looks are nothing compared to how he actually plays) that some other villians get passed up most of the time.
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