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The Source

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  1. the real question is, for all hetero males here:

     

    what if you had a really hot girlfriend, and her name was "Gay". She wanted you to get her name tattoed on your chest, would ye do it ??

     

    This happened to a dude I went to uni with. I still cant think about without cracking up. Poor basted. He and Gay are married now, along with his "Gay" tattoo. Im one of the few people in the galaxy that has actually seen it. :D

     

    *types 'gay tattoo' into Google Image search, forgets safe search is off, horrified, runs*

     

    mtfbwya

    :rofl: That is wrong on so many levels. :rofl:
  2. If you are looking for another "KotOR" style game, "Diablo III" may not be the right game for you. Depending on how they advance their game engine and technique, Blizzard may not be interested in making an RPG similar to "KotOR", "VtM: Bloodlines", or "NWN". It all depends on if you want a different kind of RPG experience. If you are looking for a new way to play RPGs, I definately suggest you try out the series at least once. "Diablo" is still a type of RPG, but not in the traditional sense.

  3. Don S. Davis R.I.P.

    Stargate's Major General George Hammond

     

    Don S. Davis: 1942-2008

     

    As it turns out this year, we have lost another influential person. Actor Don S. Davis of Stargate, Twin Peaks, and MacGyver has passed away. Watching him on Stargate was a great treat, and he will surely be missed by all fans.

     

    God Bless

     

    Dear Fans and Friends of Don S. Davis,

    So many of you have been touched by not only the work and art of Don S. Davis, but by the man himself, who always took the time to be with you at the appearances he loved, that it is with a tremendous sense of loss I must share with you that Don passed away from a massive heart attack on Sunday morning, June 29th.

     

    On behalf of his family and wife, Ruby, we thank you for your prayers and condolences. A family memorial where Don's ashes will be scattered in the ocean will take place in a few weeks, and should you wish to, please make a donation to the American Heart Association in Don's memory.

  4. The mother of all RPGs is on its way! Oh, Yeah!

    Wow! Has it been that long since Diablo II? 30+ levels of hack and slash. I wonder if they will modernize the RPG factor. I hope they will add more dialogue and quests. Lol...

     

    I must have played Diablo II for three weeks until I finished it. Once I made it to the end, Blizzard said, "Hold on man! Here are another 100 levels." Lol... What a damn ride. There were moments in Diablo II in which I thought it would end, but then the game just kept on going and going and going. I cannot believe there were that many levels of hell. Lol...

  5. Debate:: Fate of “Knights of the Old Republic 3”: MMORPG –or- SPRPG?

    Welcome to the fourth installment of our “KotOR III” debate series.

     

    While shirting through the forum, I noticed that we really didn’t have this debate. If you have been following the BioWare and LucasArts announcements, you will notice some interesting press releases. On the BioWare.com site, you will notice two separate announcements. Under the BioWare Games menu, two different separate statements were released.

     

     

    BioWare Corp. Announces New "BioWare Austin" Studio

    New Studio Recruiting for Massively Multiplayer Online RPG Project

    EDMONTON, Alberta, Canada, March 13, 2006

     

    Canadian videogame developer BioWare Corp. has announced the opening of a new studio, BioWare Austin, based in Austin, Texas. It is the second of BioWare's studios and the first to be located outside of Canada.

    BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic™, Neverwinter Nights™, Baldur's Gate™ and Baldur's Gate II™. Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online™ as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.

     

    Lucasarts and Bioware To Develop Ground-Breaking Interactive Entertainment Product

    SAN FRANCISCO, CA and EDMONTON, CANADA — October 30, 2007

     

    LucasArts and BioWare today announced that they have entered into an agreement to create an interactive entertainment product. The product, details of which will be unveiled at a later date, will be developed and published by BioWare and LucasArts, and will push the boundaries of the gaming market by utilizing the strengths of both companies to deliver an innovative, high-quality experience.

     

    “LucasArts has a deep commitment to developing compelling stories and characters for the unique medium of interactive entertainment, and we have been searching for a developer that shares this value. We found this in BioWare,” said Jim Ward, president of LucasArts. “Through our previous collaborations, we know that BioWare has an impressive ability to blend gripping stories with technological advancements, and we believe that our upcoming product will deliver an experience that will span the traditional boundaries of video game entertainment.”

     

    Some have speculated that both are related, and others have argued in contradiction. If “Knights of the Old Republic” does have a sequel, the game will most likely take the form of a SPRG. In order to be considered a true sequel, the game would have to be designed for a single player. If the game is turned into a MMORPG, the next KotOR will not be a sequel. As a result of changing the game design, there will be a profound difference in game play and storyline. While playing a single player game, you are made to feel important some how. At a certain level of logic, the player is central to the events unfolding. Could the “Knights of the Old Republic” be turned into a MMORPG? Yes. Will changing the style of the game into a MMORPG affect it being a sequel? I believe it will. If the game is turned into a MMORPG, we will still have to wait for a sequel to the series. I compare it to writing novels. Imagine if you read two Star Wars novels, and the third and final installment was in game form. As you read through the series in novel form, you would be upset to learn the final events in another form of media. What do you think?

     

    What other evidence do we have on the fate of “Knights of the Old Republic 3” being turned into a MMORPG? What are your arguments on this specific issue?

  6. Lol... I know the water is horrible in Boston, and now we know what happens if you drink it. Lol... Stupidity, under aged precnancy, and nieve perception of reality. Thank god I live in the southern portion of the state.

     

    I cannot believe that some of them actually believe this is a good thing. Massachusetts allways wanted to be in the news, but for god sakes parents, "Please put a chastity belt on your children." Lol...

     

    Massachusetts Rules!

    :lol::lol::lol:

     

    I need a new state to live in. Grrr... We need to invest in one of those "Spaceballs" virgin alarms.

  7. "The Original Triology" Vrs. "The Prequals" vrs. "Expanded Universe"

     

    After reading the responses in the other thread, I thought this poll would be made to campare the whole franchise. Lol... Since I was only interested in hearing about what new additions had made an impact, I left out a few "Star Wars" eras.

     

    Out of all of the eras in "Star Wars", which do you believe overshadows all the other additions?

     

    Yeah! I messed up the poll. Grrr... I should have only mentioned the eras. Lol...

  8. Yeah, why no Original trilogy love? Ah well, aside from that KOTOR era pwns all.

    I was only looking at the newest stuff. I personally don't believe we can compare the best in the series with the latest. Lol... Star Wars: Episode IV, V, and VI will forever be the greatest in the franchise. My opinion of course. When I was thinking about this thread, the one question that came to mind was, "Which of the new projects has the most impact?"

  9. Who do you think are the most useless companions in TSL?

    Atton was too annoying to bother turning.

     

    Disciple was too preachy and annoying. I only used him on the Dxun temple raide.

     

    Bao-Dur was only useful on Telos.

     

    HK-47 was left disassembled 90% of the time.

     

    Go-To was too large and cluncky. Since he was disproportionate, and his excuse to capture the Exile was lame, I usually left him on the ship.

  10. Scenario 1: Basic Sparring. No force powers.

    Juhani.

     

    Scenario 2: "You're in my way". (My brother thought of this) What if the (M)Exile and (F)Revan were in trouble, and to rescue them, Visas and Juhani had to fight to save one or the other. Heh, high stakes.

    No Contest.

     

    Scenario 3: Force Battle. Just force techniques. Light and dark.

    Visas.

     

    Scenario 4: Hand-to-Hand combat. No weapons or force-powers. (Not Echani style, sorry guys :xp:)

    Juhani.

     

    Scenario 5: All-out-battle. Just use whatever you can to defeat the enemy.

    Juhani.

  11. I was thinking about posting this earlier, but I didn't want any spoilers. I just finished watching the DVDs and the Serenity movie and all I can say is WOW!!! I read that Fox aired the show out of sequence and preempted it for various sports events which lead to its premature cancellation. Really too bad. Although I will have to admit that I didn't watch it when it was on television because I thought the premise was hokey (probably due to Fox promotion). The fact that Firefly kept being mentioned by everyone after Jericho was canceled is what got me interested in it. Is anyone else here a fan?

    Serenity Rules!

    :D:D:D

    I personally believe that "Serenity", the movie, beats the hell out of "Star Wars" Episode I, II, and III. Lol... It was praised by critics and fans for being better than the "Star Wars" prequals. I absolutely agree with them. "Serenity" and "The Chronicles of Riddick" have just about replaced "Star Wars" as my favorite movies of all time. Joss reminds people about how great George use to be. "Serenity II" maybe in the works soon, so keep your eyes pealed for some gossip.

  12. Regardless about how we all feel about war, the process and end result is damn ugly. Even though we try to use diplomacy to settle conflicts, sometimes war is a necessary means to protect one’s people and nation. Governments in the Middle East have been stomping on Israel since day one. Most of us don’t live in the region, so we are not faced with visible threats from day to day. ‘Saber Rattling’ is always used to ward off foreign threats. Since the world is too bound by politics, I give Israel all of my blessings and prayers.

  13. Hundreds? You mean hundreds of thousands? :lol:

     

    I don't mind other people being in the game with me, as long as I'm the savior. I suppose most people wouldn't like it though if someone else gets all the attention.

     

    They're just in it to make money anyway, so whether there are thousands of Revans and Exiles, or just one, they're focusing on bringing in the $.

    Yeah. When it comes to producing almost everything, making money is the ultimate goal.

     

    I though only four people played "Star Wars: Gallaxies". :D

  14. I wish they had different movies for the different clans though. Something about a Ventrue ****ing in some ratty apartment or hotel or whatever just bothered me.

    The Starline Haven -or- The Pawn Shop Haven?

     

    I have a problem with knowing that the apartment vents are able to be opened. Grrr... I know its all psychological. Lol... I love the fish tank wall and widescreen television you get though. How do you replace the fish when they are dead?

     

    I'm in China Town now. :) I think this is my 20th+ play through. I will probally choose another clan next.

  15. Ah, gotcha.

    I played Galaxies for a short while before I realized that I had bought the game when it was after its "golden" times (bought it recently). Don't people kinda do the same thing there? Everyone saying, "I'm Luke Skywalker!", or something? I never really noticed since I played it for such a short time.

    I believe on some level people do think that way. "KotOR" was designed to specifically give the player a sence of importance. When you play with hundreds of Exiles or Revans, you loose that feeling of "I'm the savior of the gallaxy." Knowing that others are in game with you takes away from "this is my story" thinking.

  16. Building demolition is a precise and very controlled process. Flying 767s into the buildings completely screws up that precise control. Build me a model where you have the buildings wired up for demolition and then simulate a plane flying into them, along with all the other variables on that day such as wind speed and direction, in order to recreate the building's collapses in just the same way, and I might consider such a conspiracy more seriously. Surely that's not too hard for the conspiracy people to do, is it?

    :lol::lol::lol:

    How big do you want the model?

     

    I know for a fact that Santa Claus exists. I have pictures. :D

    :lol::lol::lol:

  17. Actually, it does make sense. They bring in huge sums of money from the monthly fees. You can't say it doesn't make sense when you don't even know the result yet.

    I don’t think he was referring to the money aspect. I believe he was referring to the consistency in feel and game play. I agree with him. “KotOR I” and “KotOR II” were designed to give the player character a certain importance. Once you open the game to include a massive audience during gameplay, you will have everyone running around saying, “No! I am Revan!”.

  18. Linear thinking is always tough for some people to get passed. When it comes to the Droid Factory’s storyline, I think there is great potential. Even though a particular story was given to the factory in “KotOR II”, good story tellers can do anything. Keep in mind that the Droid Factory was cut from game. Regardless about the reasons for its edit, the events of the Droid Factory never really happened in game. Exile never really made it to the Droid Factory in game, so that leaves the story line open for something new.

  19. Depends what kind of revision. If they revised the story they thought they were going to use, and then changed the endings of their own untold storylines, so be it. But to say Master Vash got to M4-78 would be ridiculous. I looted her corpse, don't tell me she's alive now.

     

    Anything that's not retcon is ok. It would have to be tricky in order to pass my scrutiny. But as long as all the rewriting takes place on the dev side and we aren't ever forced to change our canon, I'm fine with it.

     

    And Boba Fett surviving the Sarlacc has always been bull****.

     

    _EW_

    Quick question: What does 'recon' mean? I know the other definition, which has to do with military operations.
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