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Everything posted by Espiox

  1. It looks like they've cleared out all their merchandise now, except the Surfin' the Highway paperback. Any chance we could get the Sam and Max seasons 1-3 boxart posters up here too?
  2. I would kill a man to get hold of a hi-res version of that GF mural.
  3. Wow, has it been that long? Sorry for my absence this week, Real Life stepped in to prevent me putting any time into this project for a short while. I have all of tomorrow off though, so I'll get working on that installer post-haste.
  4. Honestly, I'm not that bothered about putting that joke in (nor, really, "fixing" any other part of the CD version). I'm all for it if it's optional though.
  5. I'm trying to use the new mkspeech tool, but when I put the mi1new.txt file back into the game, scummtr says: ERROR: NULL char in line 0. What am I doing wrong?
  6. I'm aiming to get a working version of my installer up tonight to make it easier for people to join in and test the speech. EDIT: I'm having a bit of trouble getting it to the run the encoder. I'll get this up ASAP, but it won't be tonight.
  7. Yes, we're going to offer this as a patch... but what do you mean "not have to buy a new one"?
  8. I'm missing speech on any line with a TM symbol. This is looking (sounding?) better and better though!
  9. That's exactly what cocomonk22 sent me; a hack-only version of the MISP patcher.
  10. I need to fix a couple of small problems, but I think I've got a good batch file. It automates everything we've done so far (dumps the wav files, encodes to mp3 or ogg, creates mi1.txt, runs mkspeech and puts the mi1new.txt back into the game). It checks to make sure the required files are there too.
  11. Ah, yes. I am an idiot. Wow, the resulting file makes the opening chat with the lookout very bizarre.
  12. Awesome! I'm trying it out now. By the way, I sent you a PM jott. Just a small question to help me with my batch file. EDIT: I tried the new mkspeech tool (after doing a fresh dump/conversion of all the voices and a new mi1.txt) and it gives me the following error: "Could not find SLP_71_gh-room_9_1.mp3" and closes.
  13. If somebody is able to create a GUI tool that would be fantastic. It's way outside my abilities though (I'm stumbling through making this batch file, to be honest). I'm all for Spiffy being an optional addition, if people want that in there.
  14. I've started trying to put together a batch file to automate the installation. So far it extracts the wav files from Speech.xwb. Now I'm working on adding the choice to convert to mp3 or ogg.
  15. Thanks, I've added those to the o.p. along with a Q about the bugs in the new SE interpreter. The music is a relatively simple task compared to the speech, near as I can tell. It's probably just a case of renaming the SE music tracks to match the classic tracklist. When the speech is done, I'll put the instructions for changing the music up there with it for those who want them.
  16. The bugs in the SE are in the interpreter, not in the game files (which are otherwise identical to the CD version, AFAIK). Besides, I've been using my original CD version. The intention is to put the voices into the original game, rather than just enabling the voices in the classic mode of the SE.
  17. The Speech Project hacks that cocomonk22 sent me separated the alternate speech lines (see the first bullet in the o.p.). I guess it's possible that a similar method could be used to separate the dialogue lines?
  18. I'm pretty sure Lucasarts have confirmed that it is SCUMM, but I would imagine it's a heavily-altered version.
  19. Okay, it seems to have worked this time. EDIT: It looks like this project requires somebody with a little more coding know-how than me at it's wheel. I couldn't even code a "Hello World" app, yet this project needs a tool that can merge audio files, and generate the MONSTER.SOU file. I'm happy to help out and supply info from what I've done so far though, if anybody else wants to finish this.
  20. I've got my mi1.txt and speech.info in the same folder, but that tool doesn't seem to work for me (or I'm being a dumbass again). I screen-capped the windows here.
  21. LogicDeLuxe: I tried your method (inserting the extra speech) but with the Cobb dialogue I tried, the two sections end up overlapping, because the subtitles move on before Cobb is done with the first bit. With the file combining method, the speech doesn't overlap, but the subtitles still move on before he gets there.
  22. Right, I've gotten a combined audio file into the game (I combined the wavs and then converted to mp3, rather than trying to combine the mp3 files). And it seems to work! Not perfectly timed to the subtitles though. EDIT: LogicDeLuxe: Whoops, I didn't see your post. I'll try that out too.
  23. Don't worry, I have no intention of adding the Narrator to this version. I'm using mp3 right now. I'm using the info from speech.info to find the right audio file and then I'm matching it to the text pulled from the CD version (using scummtr) manually using ScummSpeaks.
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