Mr. Chopper Posted September 10, 2003 Share Posted September 10, 2003 Yeah, and it just happened yesterday, out of the blue. Well, I take that back- it happened after I uninstalled radiant and reinstalled it. Anyways, the problem is this- when I Try to compile my map, it gets majorly hung up on the PassagePortalFlow "procedure". I mean, it eventually finishes, but I swear it takes half the day to do it. It was never that slow before yesterday. So I'm thinking when I reinstalled radiant (using same version as before), I did............something to mess it up. I'd really appreciate some advice here. Link to comment Share on other sites More sharing options...
Eldritch Posted September 10, 2003 Share Posted September 10, 2003 What version of Radiant are you using, and which compiler? Also, how big is your map and have you used detail / structural brushes properly? Link to comment Share on other sites More sharing options...
Mr. Chopper Posted September 14, 2003 Author Share Posted September 14, 2003 I'm using Gtk Radiant 1.2.11 with the updated Q3map compiler. Anyways, I think I've narrowed down the problem. I created a chair from brushes, and I copy/paste-d about twelve or so into a room. I'm going to try deleting them all and seeing if that does it. Because it wasn't until I made this particular room that the "lag" started. Link to comment Share on other sites More sharing options...
Lil Killa Posted September 14, 2003 Share Posted September 14, 2003 You don't have to delete them. If u make the brushes in the chairs out of detail brushes then they will be ignored by the compial proces. If u have any Large rooms like a hangar or something... those take a while to compile. Link to comment Share on other sites More sharing options...
Mr. Chopper Posted September 14, 2003 Author Share Posted September 14, 2003 LOL I know I didn't have to delete them, but I just figured it would be easier. If I took the one chair I made and turned it into detail, then every copy of it I made would already be a detail brush................... right? Link to comment Share on other sites More sharing options...
Eldritch Posted September 15, 2003 Share Posted September 15, 2003 @ Lil Killa - Detail brushes are not ignored by the compile process. However, when the VIS portion of the compile process finds a detail brush, it doesn't block VIS. Meaning that anything behind it will be drawn. If the chairs are actually slowing down the framerate, making them detail brushes won't do a whole lot to help that. It should speed compiles, however. The engine still has to draw all the triangles that make up the chairs. Speaking of which... @ Mr. Chopper - How detailed are these chairs? And is there anything else in that part of the map that could be causing the slowdown? Link to comment Share on other sites More sharing options...
Mr. Chopper Posted September 15, 2003 Author Share Posted September 15, 2003 The chairs aren't slowing the framerate- I'm pushing upwards of 65 FPS in this particular area. My original problem was chairs. See, I have this long table with chairs around it..... I think about 17 chairs. I deleted all of them and bam, just like normal the thing compiled without any of the lag I had been experiencing. So the chairs were the problem. I took the one main chair I had made and turned it into a detail brush, so now when I copy/paste the chairs back around the table where they were, they should all be detail brushes like the original. I think I got this problem solved. Thx all. Link to comment Share on other sites More sharing options...
Lil Killa Posted September 16, 2003 Share Posted September 16, 2003 Originally posted by Eldritch @ Lil Killa - Detail brushes are not ignored by the compile process. However, when the VIS portion of the compile process finds a detail brush, it doesn't block VIS. Meaning that anything behind it will be drawn. If the chairs are actually slowing down the framerate, making them detail brushes won't do a whole lot to help that. It should speed compiles, however. The engine still has to draw all the triangles that make up the chairs. Speaking of which... : / I meant to say that by making them detail the compile would co faster but as ussual I never explain things right. Evryone would be lost if only i was around to try and help =Pdoesn't matter any more though... Link to comment Share on other sites More sharing options...
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