YautjaZer0 Posted November 8, 2003 Author Share Posted November 8, 2003 dli format and so i would need to make the model in milkshape a md3 file so i can get it into 3dmax than what!? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 9, 2003 Share Posted November 9, 2003 The import plugins go in the \plugins dir...obviously, and make sure they are for max 6...(hopefully max 6 is backwards compatible with other plugins versions.) Making a playable character isnt just a simple file export process...you have to RIG the mesh to the skeleton, which is then compiled into a .glm and then zipped up in a .pk3. Link to comment Share on other sites More sharing options...
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