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How Do I Put A Model Into Jk2!


YautjaZer0

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The import plugins go in the \plugins dir...obviously, and make sure they are for max 6...(hopefully max 6 is backwards compatible with other plugins versions.)

 

Making a playable character isnt just a simple file export process...you have to RIG the mesh to the skeleton, which is then compiled into a .glm and then zipped up in a .pk3.

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