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Medieval Conquest (JA)


epikon

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hello,

I would just like you guys to know of a mod being made for JA called Medieval Conquest. Set in the roman date, MC(Medieval Conquest) will allow you to choose from 5 classes.

 

Fighter: The fighter is the most deffensive class of the lot. Armed with a sword and shield the fighter has the most chance of taken no damage from pyshical attack

HP:150

Mana 75

Special: Defend

Spells: N/A

Weapons: Sword and shield

 

Barbarian: The strongest from the bunch. Armed with no armour and 2 swords the barb can inflict alot of damage and still stand but not as much as the fighter as the barb lacks armour.

HP: 200

Mana: 50

Special: Barb Rage

Spells:N/A

Weapons: Double Sword

 

Pikeman: Respectable hp, and good armour, the pike has a real nice range, and damage but is slow and vulnerable.

HP: 100

Mana: 50

Special: Throw Spear

Spells:N/A

Weapons: Pike and throwable spear.

 

Mage: The only class in the game to have spells (force powers). Armed with only a weak staff and very low hp and armour, the mage is vulnerable if anyone can get near enough to them without dying from its powerfull spells.

HP: 60

Mana: 200

Special: Rejuvnate

Spells: Fireball, chain lightening, heal, inferno, invisibility and MUCH MORE (dont want to spoil it too much)

Weapons: Sword and shield

 

Archer: Again a vulnerable class, good enough armour and hp, but only has a dagger to defend themselfs with at close range, thats if anyone can get near enough to its one shot dead routine.

HP: 70

Mana: 40

Special:N/A

Spells: Heal

Weapons: Bow/arrow and knife.

 

Well thats the basic, its online of course. There is one MAJOR feature which i will announce soon, its very big and will be very very fun to well lets say use!

 

OK so at the moment this is a idea, and i idea which needs a team. Im looking for Moddelers, skinners, scripters, graphic artists, forum mods(who will beta test), site admins, and i may be looking for a web master. This idea i think can get far i need a team to get it that far. Updates will be regular, and expect a alpha 1.0 this xmas!

 

IF you think you can help this mod at all or if you have any questions email me the5id@hotmail.com or add me to MSN messenger. Site should be up soon so should the mirc etc.

 

Regards,

Oliver

 

 

PS: Swoop racer will be made if i have the time.

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Sounds interesting. Will it have rideable mounts because with the new jk editor you do some cool things. Like turn those rideable snow beasts into horses. The AT-ST (dont know if I spelled that correctly) into dragons that breathes fire or lightning. Swoop bikes into mini dragons that fly. It could have a lot of potential.

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Looks pretty cool, but unfortunately, the vast majority of TCs never get finished because the developers lose interest for various reasons. Because of this, I find it hard to get excited about them. Besides, I play the JK series because it is Star Wars, not because it is a FPS. Because of this, I don't have too much interest in TCs that are outside the SW universe. That's just me though.

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Originally posted by The5ID

hello,

I would just like you guys to know of a mod being made for JA called Medieval Conquest. Set in the roman date, MC(Medieval Conquest) will allow you to choose from 5 classes.

.

.

.

<snip>IF you think you can help this mod at all or if you have any questions email me the5id@hotmail.com or add me to MSN messenger. Site should be up soon so should the mirc etc.

 

Sounds great! JA is much more moddable than JK2 and I went through extra effort to try to make the saber combat heavily moddable. A ninja, roman or medieval mod should certainly be possible (once we release all the mod tools, tutorials and source code). Good luck!

 

I look forward to playing it!

 

:)

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