Wes Janson Posted September 27, 2003 Author Share Posted September 27, 2003 Well hey, I appreciate the appreciations. ;-) I just wish there was a way to link the timing to specific frames in the character animation instead of a static timer. Hopefully, the GDK will give us the tools to put something even neater and more complete together. Link to comment Share on other sites More sharing options...
Jaden_Korr Posted February 25, 2010 Share Posted February 25, 2010 Bump! This is tight stuff and everybody should be taking advantage of this in your SP experiences. To quote Darth Vader, "The circle is now complete", I've found a way to go from single to staff fairly seamlessly...even though the staff does cut through your hand...<_< xD bind # "saberblade 1 1 0; wait 10; saber dual_5; sabercolor 1 blue blue" description: Confident in your abilities as a Jedi (or Sith), you cooly twirl your saber around in your hand and activate its second blade, ready to do battle. Link to comment Share on other sites More sharing options...
katanamaru Posted February 25, 2010 Share Posted February 25, 2010 You seriously bumped a 7 year old thread? Wow. I'm going to make an animation for the Tales of the Sith Lords mod that will have the character connect or seperate duals into staff and vice versa. This will be for Darth Maul and the custom sith the player makes. Yeah I know Maul's saber doesn't seperate but it is just a neat extra for people to use. Link to comment Share on other sites More sharing options...
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